A few thoughts:
If we want to build the Colossus, let's build it in Munich. It disperses the GPP, but Berlin is a much better place to build troops and Munich is very far from the enemy. So much less of a potential to have to interrupt the build for more pressing matters. The other city in the N could be a fairly good settler/worker source with an improved cow and fishing boat.
Not at all worried about the IT. We have 3 Spears behind walls. If Hattie attacks with all 5 units (including the one promoted vs. Gunpowder units
) all that is going to happen is a lot of promotions. I would, however, promote the 5 XP Axeman in the city to Woodsman II and move him into the forest. No use letting the Egyptians take the easy way around the choke.
Don't be afraid to whip our seafood cities. The choke is an alarmingly good GP city if we can get the right buildings there. I was going to question the Library but that fits in nicely as we could easily afford to run specialists there.
If we want to build the Colossus, let's build it in Munich. It disperses the GPP, but Berlin is a much better place to build troops and Munich is very far from the enemy. So much less of a potential to have to interrupt the build for more pressing matters. The other city in the N could be a fairly good settler/worker source with an improved cow and fishing boat.
Not at all worried about the IT. We have 3 Spears behind walls. If Hattie attacks with all 5 units (including the one promoted vs. Gunpowder units
) all that is going to happen is a lot of promotions. I would, however, promote the 5 XP Axeman in the city to Woodsman II and move him into the forest. No use letting the Egyptians take the easy way around the choke. Don't be afraid to whip our seafood cities. The choke is an alarmingly good GP city if we can get the right buildings there. I was going to question the Library but that fits in nicely as we could easily afford to run specialists there.



), which meant we retained the volume to not require the top defensive units to defend while injured. (The multi-unit animation makes the battles look closer than they are. I doubt our units got below 1/2-strength, but they still lost two animated figures.) So we turned the circle around and could buy enough time to put really superior units in the field (even though I got Machinery a turn or two after GRS).