300 AD (0)
OK. We've built zero workers since my last round, but there are two in progress. One priority is to get a road built to the choke. Another is to occupy the forest next to the city. That's why we founded in that space. Could get a little dicey if the Egyptians have good pRNG luck as the War Chariots are a tough match-up for Archers.
We also need a Galley or two to get the Incan boat out of our waters. One is in transit and I may interrupt the Great Lighthouse build to get another out of Berlin. Two Galleys should be able to block the Incans from taking the short route to our shores.
We seem to be falling into a trap that I often fall into in solo games. To the best of my knowledge, Barracks do not speed healing. Whip the Rax at the choke, and will probably whip again during my round for a Galley to start the blockade on that front. This city will really only ever produce stuff via the whip, but might as well make the 4-XP troops when the whip cracks.
We caught a break with the Confucian holy city. I'll definitely use the GP on the shrine, and probably backtrack to Monotheism to get another good civic.
Rearrange a few tiles to get 4 extra trade, to no visible impact on the ETA of Math or the gpt.
Move a Warrior that had been camped out for ~600 years, and confirm there is no additional seafood on our W coast.
<Return>
310 AD (1)
There are enough shields on the whip that Cologne can complete a Spear in two, so it will. Horse Archer promoted to Combat II takes our first War Chariot with 0.9 Health remaining. Scored enough XP for another promotion.
320 AD (2)
War Chariot retreats from Spear, and runs like a scalded dog. We're not going to be able to give chase, nor build a road on that side of the city.
330 AD (3)
Complete 4-XP Spear at the choke, and move him into the forest. Start Workboat to make recovery from the next couple of whips more tolerable.
Our pillaging party will encounter a Barbarian city before an Incan city, but whatever.
340 AD (4)
With a settler due soon, I have to check my own dotmap.
Whip a Galley at Berlin, so we should definitely off the Incan galley next turn. Pushed the Great Lighthouse off by about 3 turns in doing so.
350 AD (5)
Math in, head for Polytheism.
We now have two Galleys stacked for ridding our waters of the Incan Galley.
Our pillaging stack arrives at Incan city 1 turn too late to consider razing it, as reinforcements are on the way.
360 AD (6)
We complete the Great Lighthouse, start on a workboat. Incan Galley runs N. You go boy!
The reinforcements do not go into the Incan city.

Decisions, decisions ... I move onto mined hill to think about it another turn.
Great Prophet born and runs to Hamburg.
370 AD (7)
Kong Miao built. First Incan galley offed, spot second Incan galley approaching from the south.
Found Essen W of Berlin. Starts on Workboat.
Get first 9 gold from pillaging in Incan territory.
380 AD (8)
Munich already catches Confucianism.
Hattie is having a good time with her troops. She had a couple of War Chariots just standing in the Ice while the injured War Chariot healed in a different group. When the injured Chariot healed, then both groups moved.
Ahh, have to get back to pillaging in the Incan territory. This time we got a cottage for 15 gold.
400 AD (10)
Essen catches Confucianism. Hattie appears to be afraid to leave her Archer in striking distance. There are a few Incan Axes on their way, ETA is ~18 turns.
We've found Cuzco and are in the process of pillaging a bunch of farms. Need to find the Copper/Iron source besides the one that was undeveloped by the first Incan city.
The second Incan Galley is heading for the location where our Fishing nets would be, if we had completed the Workboat. Tell me the AI doesn't know that.
410 AD (11)
Nothing much exciting.
420 AD (12)
Our entire pillaging force gets wiped out at the Incan capital. Guess I didn't pay enough attention to what units were in the city. At least our economy is improved.
Monotheism comes in and I revolt us to Organized Religion, since all of our northern cities have Confucianism, and we will be looking to build some infra fairly soon. Despite this I have started two settlers. One is intended for the Cow site in the N, and the other for the Wines site in the S. We can use the extra happy from the Wines as I don't want to expire Stonehenge yet. As such, we are researching Monarchy.
450 AD (15)
Move all units and hand off. We only were attacked 3 times at the choke this round, with two wins and a draw.
Final Notes:
Two settlers in production. The archer in the N is standing on the tile I think we want to settle on. In the S there is an Archer in the general vicinity. We want the coastal desert tile that can claim the Wines. We'll still have a lookout Archer to play with in that area. I think we'll also have to build more workers after these two settlers, before we build any more settlers.
There is a forest chop at Essen that will come in the turn after the Workboat. My thoughts were a Galley next.
At the choke we now have plenty of units. The Incan Galley might attack next turn, or it might not. Regardless I would whip the Galley in Cologne. That city will be whip central for us this game.
Hamburg is building a Missionary. Not using the Org. Rel bonus, so vetoable. I just thought we would be well served to get Confucianism to the choke city sooner rather than later to amplify the effect of whips towards buildings, and to give the extra happies needed to mitigate the whip effect. Once we research Calender for the Sugar, we should be prepared to build Missionaries to generate culture in new cities. Net gain of 2 Happies in each new city for 50 shields.
Certainly appears that we will have to attack the Incans first. We don't seem to have a close neighbor going CCW, hence the lack of action. It would be a tremendous hike to go anywhere other than the Incan lands. We'll go faster by boat than foot, so another reason for building lots of Galleys.
The whip in Berlin wears off in 4 turns. We are 1st in GNP and Mfg Goods, and 6th in Soldiers.
