Gonna respond, because you are giving reallllly bad advice here. Very bad! Not gonna bother to even respond to all of it.
In the general case you want to have as high a beakercount to happiness ratio-thus scientists are best. And pop... is - still - just - one - beaker.
Therefore, putting the Academy on deer or something else that could be developed into a well-contributing tile doesn't make much sense.
This is as much garbage as I've read on these forums. You state that improving a tile to it's max value is less good, than improving it a bit, and placing the better improvement somewhere else... that's a very mediocre statement.
Your principle makes a lot more sense in the early game, when populations are low and good tiles are precious, but in the early game it's generally agreed that Great Scientists are better used for bulbing critical techs and getting you over the inter-era humps.
Are you serious!?!? There is only one point in the game where an academy is better than bulbing... when techs cost few beakers! Why? Because then it adds relatively the most. Even bulbing the expensive 400 beaker Civil Service is not always better than placing an academy.
The main time an Academy would make good sense is when you already have enough of a scientific base that bulbing techs no longer makes sense (e.g., all techs for the foreseeable future can be researched in 7-10 turns, standard speed). At this time, populations have grown and treasuries have, too.
You're implying that adding +5 beakers when you already produce, say 100, is better than bulbing. But when you can add 5, when you only have 20, it's bad...
Mathquiz! What ratio is better:
A) 5% beakers per turn extra
B) 25% beakers per turn extra
As a counterexample, consider a 15 citizen city with 13 workable tiles (6 + 7 culture pops/land buys), a Market, and a University. I think you'll agree this is a fairly ordinary town once things start getting established. You have the option of putting the Academy on a non-river Plain (1F 1H), a Desert, (null) or sheep (1F 2H - I think. Don't remember entirely right now).
2 citizens can become Specialists in the buildings, and they should for a plethora of reasons. This leaves us with 13 citizens.
In ICS, this is already invalid. But, let's assume for the sake of this argument it's average.
You could also buy another plot of land or make one citizen a merchant. So, probably a bad example, but let's continue anyway.
Academy the Sheep, and develop the plain with a Fertilizer farm (or TP, it doesn't change things). And TP the desert +2 gold.This is 1F 2H 5S + 3F 1H +2C= 4F 3H 2C 5S = 14
Academy the Plain and develop the sheep and TP the desert +2 gold: 2F 2H + 1F 1H 5S + 2C= 3F 3H 2C 5S = 13*
Academy the Desert and develop both tiles: 2F 2H + 3F 1H + 5S = 5F 3H 5S = 13 *
* sheep gives 1 food, farm gives 2 food, bad design... but for another discussion.
So... as this was easily proven, and you're so much wrong.
Please make decent arguments. Don't state opinions as facts, and don't get so damn cocky... it's really annoying to read ><
But, back to the focus of the topic.