nick0515
C7 Fanatic
I'm looking for ideas on how to represent guerilla/insurgent tactics in Civ 3. Please give me any ideas you have.
So far I'm thinking:
- Use of treat all terrain as roads and/or ignore movement costs in certain terrains
- Car bombs (cruise missiles)
- Molotov cocktails (cheap but weak cruise missile or an artillery unit)
- Snipers (invisible, stealth attack against infantry units)
- Recruiter (can enslave new recruits who can be upgraded to a guerilla - not very happy with this idea as I doubt most guerilla forces recruit from enemy forces, rather they recruit from the general population who is being mistreated by enemy forces)
So far I'm thinking:
- Use of treat all terrain as roads and/or ignore movement costs in certain terrains
- Car bombs (cruise missiles)
- Molotov cocktails (cheap but weak cruise missile or an artillery unit)
- Snipers (invisible, stealth attack against infantry units)
- Recruiter (can enslave new recruits who can be upgraded to a guerilla - not very happy with this idea as I doubt most guerilla forces recruit from enemy forces, rather they recruit from the general population who is being mistreated by enemy forces)