• We are currently performing site maintenance, parts of civfanatics are currently offline, but will come back online in the coming days. For more updates please see here.

Guerilla vs. Infantry = Why even exist

deefoo

Chieftain
Joined
Mar 30, 2003
Messages
7
These units become availible at the same time from the same technology.

Why would anyone want to build Guerillas over Infantry, when Guerillas are 6/6/1 and Infantry is 6/10/1?
 
You build guerillas when you dont have rubber and you update your med inf to guerillas. If you have rubber then it would be silly to build guerillas.
 
There's only two reasons have Guerilla; they allow you to cram some extra use out of your old Med Inf and Longbowmen, and they give you a unit with attack strength 6 when you lack the resources to build either Inf or Cav.
 
I build Guerillas only when I don't have rubber. Med infs and longbowmen I upgrade to guerillas when I have to or have extra cash. :king:
 
They are also an effective unit you can build in a faraway new city, or captured city. That is, one that is not connected to your trade network, remote, on an island, etc.
 
"I also found Guerillas just about useless... so in my mod I made it so their nationallity is hidden to give them more of a use "

So now you can go about capturing people's cities that you are at peace with???
 
That's easy: DEclare war.
 
If in the age of 10 point defenders, you can capture an enemy city with a 6 attack strength, you deserve the city.

I always wanted Guerillas to have either a hidden nationality or count all spaces are rouds (Like partisans in Civ 2). This way they would have a use.

Also, When I did use privateers to attack enemy ships, that civ allways got mad at me. I figured the civs know who attacked them, but could not claim it was a direct attack for war purposes (MPP). Is this wrong?
 
Originally posted by Sukenis

Also, When I did use privateers to attack enemy ships, that civ allways got mad at me. I figured the civs know who attacked them, but could not claim it was a direct attack for war purposes (MPP). Is this wrong?

I've been testing this, and the attacked AI definitely knows you attacked, but they dont seem to hold a grudge for long. they will be polite before the attack, immediately be annoyed, then a few turns later be polite again. It doesnt trigger MPP tho.
 
Originally posted by Sukenis


Also, When I did use privateers to attack enemy ships, that civ allways got mad at me. I figured the civs know who attacked them, but could not claim it was a direct attack for war purposes (MPP). Is this wrong?

Compared to real war, It was pretty much know whom the privateer belonged to.... but was not 'officially' acknowledged...
A guerilla definitely belongs to some country, existing or defunct...
perhaps a modern-day bandit could be useful...
 
My guerillas have the 'treat all terrain as road' flag so they can pillage enemy improvements and escape quickly.
 
Originally posted by Gainy bo
So now you can go about capturing people's cities that you are at peace with???
Yes. They're like privateers except they're on land and can capture/pillage. The thing is is that I made them less effective in attack and they are prime targets wherever they go :D
 
another solution is give them 2 movement, then make them ignore all land terrain penatlies. This gives them 2 moves everywhere, and allows them to withdraw from combat :thumbsup:
 
I thought guerilla warfare was only used when a nation faced another that was much stronger and better equipped. So they would naturally be worse than conventional organized armies.
 
Back
Top Bottom