Officer Reene
It hates you all
NeX said:i cant find art0.fpk![]()
the 1.62/1.52 patch breaks it up to smaller files...
see post 115 for info....

NeX said:i cant find art0.fpk![]()
Splinter13 said:I'm making a WW2 Pacific theatre scenerio and i'm wondering how to make a unit specialized to only one civilization using XML
for example i want to make a Japanese Infantry unit, but I don't want the Americans building them aswell.
I'm quite new to modding so please be very explained in your answers.
Longinus said:What I need to do if I wan't to give some unit a civ specific texture, but leave it otherwise unchanged (same name, same stats etc). For example, I have created red-coated texture for english grenadier. How I get it to work?
<UnitMeshGroup>
<iRequired>1</iRequired>
<EarlyArtDefineTag>[COLOR="Navy"]ART_DEF_UNIT_ENGLISH_REDCOAT[/COLOR]</EarlyArtDefineTag>
</UnitMeshGroup>
JammerK said:... My path is C:\Fraxis\Civ4\Mods\Assets\XML\Units into which I copied over the main Civ4unitinfo XML file...
JammerK said:Thank You, Officer Renee. You hit on exactly what I needed to know. BTW: to launch the mod, the technique I settled on was to create a new short cut, select properties, and specify the mod I wanted the game launched with. The syntax was; c:\bla bla bla\Civilization4.exe" mod=\mymod
again, thanks to your excellent & fast response to my dilemma
Thorn said:I installed a custom unit w/graphics. Everything seems okay except the entire unit is purple! Any ideas???
Thorn said:Well, I have a nif file and a dds file. The dds file looks like it contains the skins, but I'm not sure where to put the file or where to point to it from.
sovarn said:Yes..sorta.
If you put it in custom assests then you will ahve to load a new game
But the best bet is to to create its own mod. This is relatively simple but creating a new folder in the mod directory.
Can't really remember the details but you an just follow the file structure of the other mods.