Yup, I basically want Continents with a few other smaller islands that have room for a few cities or CS (none of this 1 or 2 tile island spam), and consistently grouped (somewhat realistic) terrain; balanced mountain chains, lake/river flow, decently sized patches of forest/jungle that's not sporadic, standard resource distribution, etc..As long as it has the "lakes flow into river" feature, I'll play the script.
@Bhawb how did your HB Pangea game go? Have you made any tweaks to the script?
I kinda stopped working on it for now because it seemed like city state placement was pretty weird also and I don’t know how to fix that either.
We’re theybstrangely clumped in your game?
I'd really just like a version of Continents that had good terrain grouping and nice islands, with decent CS placement. Also on the point of monopolies, does NQ even have that as a mechanic?
Is it on an earlier page from this thread, and if not, can an somebody post this script again? I used to use it, but stopped because of the early 'round the world' cheese that you could accomplish (paired with prior unbalanced CS quests). If that's adjusted, I'd gladly use it again, seeing as I play 95% of my games on Continents anyways.What is this Continents++ you talk of? Do you mean Continents+ modified to keep city-states on the mainlands, too?
Is it on an earlier page from this thread, and if not, can an somebody post this script again? I used to use it, but stopped because of the early 'round the world' cheese that you could accomplish (paired with prior unbalanced CS quests). If that's adjusted, I'd gladly use it again, seeing as I play 95% of my games on Continents anyways.
Edit: I found it on my PC, so nevermind. Here it is (and it is in fact labeled as Con++, but it's just the modified version you spoke of) in case anyone else wants it...
What exactly needs to be edited in order to not allow full access around the globe with triremes?
Should be: Documents / My Games / Sid Meiers Civ 5/ MODS / (1)Community Patch / Map ScriptsNoob question incomming... download and unzip it where to use it with vox populi mod?
I downloaded and installed Hellblazer,s map script following the instructions but it's not available in setup in base game and in vp mod too.
Should be: Documents / My Games / Sid Meiers Civ 5/ MODS / (1)Community Patch / Map Scripts
Just throw the .lua file into that Map Scripts folder and should be good to go.
Should be: Documents / My Games / Sid Meiers Civ 5/ MODS / (1)Community Patch / Map Scripts
Just throw the .lua file into that Map Scripts folder and should be good to go.
Yep, it works, but if you ever reinstall base game, you'll lose it.I put it in the vanilla maps folder, not the modded map script folder, and it works fine.
Yep, it works, but if you ever reinstall base game, you'll lose it.
Add a new folder in the mod folder. VP will not remove any folder that is not starting with a parenthesis '(1)'. Then, after installing the new patch, copy the files to the map folder again. I'm sure there must be a way to make a map script install like a mod, since Tectonic map script works that way, but I'm not into modding yet.How do you keep scripts and mod mods in the game after a new patch?