1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

[GUIDE] Map scripts

Discussion in 'Strategy Section' started by tu_79, Oct 2, 2018.

  1. Mambo668

    Mambo668 Chieftain

    Joined:
    May 28, 2015
    Messages:
    71
    Pangea ++ what adds to Pangea plus?
     
  2. Rhys DeAnno

    Rhys DeAnno Warlord

    Joined:
    Feb 22, 2011
    Messages:
    174
    Gender:
    Male
    It does the same thing as Continents++, takes away the City State scripting that makes them all spawn on the island chains.
     
  3. Mambo668

    Mambo668 Chieftain

    Joined:
    May 28, 2015
    Messages:
    71
    Those sweet, cool islands are still there waiting for settle or they are totally gone too?
    Btw from actuall communitas vp version islands are gone too? I cant find any in my game with sailing tech. I hope they are in the ocean. Without islands and some naval wars those maps are boring to play.
     
  4. Rhys DeAnno

    Rhys DeAnno Warlord

    Joined:
    Feb 22, 2011
    Messages:
    174
    Gender:
    Male
    It should have the same maps as Pangaea Plus, just without the CS weirdness. In my games I see big island chains in coast range with huts and barbs pretty often, they're similarly shaped to the Continents++ ones.
     
  5. Mambo668

    Mambo668 Chieftain

    Joined:
    May 28, 2015
    Messages:
    71
    should be interesting. I go test it right away. Thanks for info and for the map file!
     
  6. azum4roll

    azum4roll King

    Joined:
    Jul 17, 2018
    Messages:
    612
    Gender:
    Male
    Island chains are mostly in the ocean for Communitas. Most are 1-2 tiles but there could be some larger ones with CS.
     
  7. zeofig

    zeofig Chieftain

    Joined:
    Jul 6, 2016
    Messages:
    72
    I really like the Oval script from the standard game. It provides a very consistent game with mostly balanced starts, and plenty of action with your neighbours. It has very nice/interesting coastlines, with bays, snaky landforms on the edges, and some settleable islands (usually). The resource distribution seems very good and I feel that most pantheons are viable, except perhaps there is a lack of snow and desert. I'd say on standard there is usually a bit too much land, so I would add an extra civ/CS or use high sea levels. On small it's about right as it is.
     
  8. Hipershadow

    Hipershadow Chieftain

    Joined:
    Aug 3, 2014
    Messages:
    1
    Hello Guys.

    Regarding communitas maps, one thing that bothers me is the huge number of mini islands. Imo there far to many 1 or 2 hexes islands
    I`ve been trying to change some parameters at the .lua of communitas4 maps script, but so far without sucess =/. I tried changing:
    mglobal.islePercentmglobal.islePercent to 0.00001,
    mglobal.landMinScatter = 0.1
    mglobal.landMaxScatter = 0.0001

    Even changing these ones little isles keep spawning on my maps. Ideally I would like to have a map without small islands or the ones like Continent Plus (usually bigger) Could someone please help me pointing what line should I change to get this effect?
     
  9. Kim Dong Un

    Kim Dong Un The One & Unly Supporter

    Joined:
    Dec 17, 2017
    Messages:
    630
    Gender:
    Male
    Location:
    Pyongyang
    This and the broken resource distribution is what prevent me from playing Communitas. I long for solutions.
     
    vyyt and MidnightAfterglow like this.
  10. Rhys DeAnno

    Rhys DeAnno Warlord

    Joined:
    Feb 22, 2011
    Messages:
    174
    Gender:
    Male
    I've been playing Oval lately and it's actually kind of boss, though that is on Huge which probably covers up some of its weaker aspects (there's more space for the shoreline to feel natural.) It's really great after one too many games being frustrated with stringy continents.
     
    vyyt likes this.
  11. MidnightAfterglow

    MidnightAfterglow Chieftain

    Joined:
    Feb 18, 2018
    Messages:
    28
    I can't stand those either, especially the ones that have a bonus resource on the single tile; such a waste, and often unrealistic (e.g. tiny plains island occupied by bison—how did they get there and how do they survive?). In fact, first thing I do after map generation is reveal the whole map and pop into in-game editor to fix things to my liking; primarily painting more land onto those islands and adding more lakes/rivers on the continents, sprinkling some extra resources here and there.. Kinda ruins the map exploration, but I'm really OCD about making my maps "perfect".
     
  12. Asterix Rage

    Asterix Rage Warlord

    Joined:
    Jun 6, 2010
    Messages:
    1,169
    Really?
    And what about that: build .Civ5Map "special VP edition". And share
     
  13. tu_79

    tu_79 Deity

    Joined:
    Feb 11, 2016
    Messages:
    6,910
    Location:
    Malaga (Spain)
    I guess this thread is not complete if I don't add my fork of Communitas:

    Communitu_79

    It's basically the same script with a few game changing features.
    1. Land can reach the poles ice, blocking the poles passage.
    2. A circumnavegable path is added, found near one of the arctic lines.
    3. Forest patches can be found at any latitude.
    4. Drastically reduced the amount of strategics. Some players may prefer to use the strategic start option to guarantee a few nearby horses.
    5. Added cold deserts, like the Gobi.
    6. More land for landlocked cities.
    And many other features, gameplay oriented.
     
    Dolen2 likes this.
  14. Dolen2

    Dolen2 Chieftain

    Joined:
    Sep 10, 2019
    Messages:
    34
    Gender:
    Male
    I gave it a try as Poland, and really liked how various terrains were being formed.

    However, it felt like there was too few cattle resources like sheep, which is very disappointing for Poland, and strategic resources (which is configurable).
    It's weird if so many civs are unable to deploy cavalry and sword units, which were historically common.

    For this, maybe increase the number of strategic resources a bit but reduce the number available per tile (e.g. more 2 irons and 2 horses)?
     
  15. azum4roll

    azum4roll King

    Joined:
    Jul 17, 2018
    Messages:
    612
    Gender:
    Male
    Try Communitu_79a found on the page 4 of the map thread. Use default settings for rainfall and temperature since those still need some tweaking.
     

Share This Page