That's a later chapter, I'm going through this stuff from simplest to most complicated. Next I will cover assembling a model from several different pieces, chap 5 will be on converting animations from civ4, and chap 6 will likely cover creating a custom skeleton and animations.
Both Nomad and I have done that (I think!! He may not have created a custom skeleton, but I have a couple times), so we can help you out with this.
The way I figured it out was I followed this tutorial
for the Blender part, but when I finished and exported the animations I followed the instructions for exporting to .fbx in this one
Thanks for the link!
I just wanted to ask because I didn't see any other "chapter placeholders" on the OP, so I wasn't entirely sure if there would be more to come, or if that was it.
I know Nomad helped me with fixing up your Wolf models from a while back in preparation for the release of my Holo Civ, but I never heard back from you, so I haven't released the fixed-up versions (along with my own reskin) as a standalone pack yet. Still, I do feel bad about PMing the few people who would probably know what I need out of the blue, so I try to post threads to attract their attention instead, haha.
Having said that, I sort of figured my workflow would involve basically creating a Civ4 model just to import that "Civ4" model into Civ5. Kind of a roundabout method, but hey, at least it sounds like it should work.
That guide is a bit outdated though; are you planning on revamping it? In particular, I'm trying to use Blender 2.74, and whatever else is the latest versions of stuff, so sometimes it's been difficult transitioning between the inconsistencies between the guides' old versions, and the new one.
Specifically regarding the skeleton creation, that older Civ4 guide seems to want to make the bones in Nifskope, while Nomad linked me to a Blender guide in my own thread, so I'm not sure if there's any requirement to make it in one program or the other, or if they're both alternate ways to make the same thing depending on which program you're more familiar with.
As of right now, I'm doing a bit of a "step by step" process, although it's arguable that I'm still going a bit crazy considering I've not dealt with any of this before, haha.
In either case, so far I've successfully imported and rigged a model from an unusual-to-CFC source to Civ5 animations. My next step is going to be importing a Civ4 model/skeleton/animations, and replacing the model with my new import, rigging to that, and seeing how the whole Civ4>Civ5 conversion works.
Once that's done and I understand that process, I'll move on to this new skeleton/animation creation.
One of these days I might try a 3D leaderscene.. haha. Hopefully the guides will be up by then!