Ambreville
Deity
That's right, yeah. bPickPlayer is another player - if you're human, it picks an AI. But OtherPlayerHasTech merely creates the possibility the event might happen. It won't trigger automatically when the other player gets that tech.
I got it to trigger but, either bPickPlayer is switched on (1) and the event affects the other player (which isn't what I wanted), or bPickPlayer is switched off (0), and the OtherPlayerHasTech is completely ignored. I guess this is one situation where I'm going to need Python to get what I want.