SlightlyMad
Prince
Awesome thread, thanks so much for putting together a guide like that! The purpose of the hemispheres script, to be clear, is mostly because it almost guarantees separation by ocean. I put it together, as more or less an attempt to recreate the general idea of the continents script, but with Big & Small's layered fractal code to add much more of a random element. I think it works best with 2 or 3 "continents," as the higher settings were more added for multiplayer games for more balanced starts.
If you haven't tried it, it's good if you like a game where you start out in a subset of the world, then after the discovery of optics suddenly see a whole new world and new civilizations. It also helps extend the medieval ages, as IMO the tech pace goes too fast in games where all the civs have met at that point and tech trading goes nuts.
If you haven't tried it, it's good if you like a game where you start out in a subset of the world, then after the discovery of optics suddenly see a whole new world and new civilizations. It also helps extend the medieval ages, as IMO the tech pace goes too fast in games where all the civs have met at that point and tech trading goes nuts.