Guild of the nine and half upgrade costs: NOT True

Alzara

Emperor
Joined
Jan 2, 2008
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1,214
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Hey guys

I'm sure GotN is broken. It is supposed to provide half upgrade costs in cities which it spreads to. I have many elephants waiting to be upgraded to war elephants, yet it costs the same (273g) to do in my guild of the nine founding city as it does in all my other cities. Is this a bug? Or has the 1/2 upgrade cost been removed?

If it has been removed then guild of the nine has become almost not worthwhile.

Al
 
I thought both did it

Al
 
Guild of the Nine is for Mercenaries, and considered by many to be the ONLY guild worth anything (though I like each of them in their own right). Guild of Hammers reduces your Upgrade costs, though this is done by the Wonder, not by the guild itself. The wonder just happens to also set the HQ of the guild, and spread it to all of your cities.
 
how often is the event for guild of hammers supposed to be triggered? are there any prerequisites? I've created the guild of hammers wonder many times but I have never seen it spread.
 
how often is the event for guild of hammers supposed to be triggered? are there any prerequisites? I've created the guild of hammers wonder many times but I have never seen it spread.

Seems very very low. I've seen it once to one of my own cities (while I had the wonder), and once to another civ's city.
 
I think that the problem is that so many aspects of FFH are triggered via events. Currently the random event probability is 2-4 % per turn from what I know. With all the things that are now considered events this rate should be increased significantly. If it weren't for the decision whether you want to pay for the guild, I would like to see the Guild of Hammers changed to some automatic spread (like religions do). It would be thematically appropriate for blacksmiths to move along trade routes. The events could be used to encourage or discourage this spread in your land.
 
Hehe I always thought both things gave half upgrade costs. I don't know where I got that impression from :blush:

My bad :D

Al
 
Wouldn't it be more consistent to have all guilds in the game spreadable by the player, like with normal Civ? Some like the Nine already are but it makes most of the guilds seem pretty watered down when you have to hope for it to simply spread.
 
Wouldn't it be more consistent to have all guilds in the game spreadable by the player, like with normal Civ? Some like the Nine already are but it makes most of the guilds seem pretty watered down when you have to hope for it to simply spread.

I heartily agree with this.

Also, wat the . .. .. .. . does Cult of the Dragon do? I don't get it at all. It sounds cool. But it seems to add very little of interest.
 
the cult is only of use to the kurio and sheiam civs as far as i know. When they get their dragon, it can convert enemy cult-followers through a dragon-only spell. Also, they'll cause some "nasty" events in other civs' cities once a while.
 
Well, Guild of Hammers does come with a free Forge in all of your cities.

I mean, if you are the founder... which you likely are if you have the guild of hammers.

Cult of the Dragon is a *bad* guild. It can cause unrest, and the units produced in cities with it have a chance to go rogue, and are also convertible by dragon hero's (Like the kurio's.)
 
Ah, I see. That's wat it does. Cool.
 
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