GunPowder ressource like in Civ3 ?

While you grant that later gunpowder units (Machinegun, Infantry, Marine, Tank, etc) should not be dependent on Saltpeter, there is too much of a tech gap between pre-gunpowder units and late-gunpwder units. The lifespan of Riflemen, Grenadiers, and Cavalry is too long to make them dependent on Saltpeter. Without equivalent or slightly inferior units, Civs without Saltpeter would be at too much of a disadvantage.

In Civ3, there was Gunpowder ressource, what was the parallel units that didn't need it ?

There is maybe a gap between pre-gunpowder units and late gunpowder units, but there are also other units, gunpowder units are NOT the only units in the game in this period.

I said that "Riflemen, Grenadiers, and Cavalry" should be dependent on Saltpeter, because they need it, and it would be a way to eradicate the weakest players in a game that lasts from too much time.

But you're right, we need an unit that is an equivalent, who doesn't need saltpeter.

You should have examined the present units and thought about the impact of your suggestion before posting it.

I know the impact of the suggestion : Making a realistic game, with realistic ressources, that really exist in the world.
It was in Civ3, and I don't understand why the ressource have been removed from the game, because it was a very good thing.
We can maybe considerer the necessity to find another parallel units that don't need gunpowder, but gunpowder is essential, it is needed.

Thats your job. You are the one who suggested the revival of gunpowder resources.

I've didn't thought to this point before.

units, then go back to the drawing board and create 2 or so appropriate units.

Me ??? lol
I'm not the maker of the game.
If was him, i would have changed this imperfection for much time ...
Why should I make this unit ?
This is a suggestion to make the creator of the game understand the problems and the lacks of the game, i give the idea, but that's not me who have to make the units ... because i'm not the maker of the game.
I don't have any thing to make these units.

Right now your suggestion has too many flaws for most to take seriously. The only one who really agrees with your gunpowder-resource suggestion hasn't even played Civ IV yet!

No, this is a real problem, the other things aren't so important than this error.
This problem should be reconsidered seriously by the makers of the game.
The gunpowder ressource SHOULD exist in the game.
 
Realism makes for good simulations.
A game is not a simulation.

it would be a way to eradicate the weakest players in a game that lasts from too much time.

Makling it EASIER to eliminate weak players would make for a worse game. Why? Less suspense, bigger snowball effect, and more predictability.
 
Realism makes for good simulations.
A game is not a simulation.

A good game pass from realism.
This thing is very important.
Credibility is gained with realism.

Makling it EASIER to eliminate weak players would make for a worse game. Why? Less suspense, bigger snowball effect, and more predictability.

I don't think eliminating weakest players would make a worse game, I don't think that it can enable "Less suspense, bigger snowball effect, and more predictability", I think that it can bring surprises, you think that a player is weak, but in fact, he isn't, and he doesn't lose, he surprises you, he can get the Saltpeter and make gunpowder units and he can give up from this "weak" status, i think this part is an advantage and not a disadvantage for the game, and we have all to win in taking Saltpeter/Gunpowder ressource.
 
If you really wanted to make Civ realistic, you'd make it impossible to conquer the world. Most Civ fans would hate this game, and yet the people who love conquering the world the most tend to be the people complaining about a lack of realism.

I can name many great but unrealistic games.

And you were right the first time when you said it would make it easier to push out weaker players. You were wrong the second time when you said it could give weak players a chance at a comeback. The biggest empires have access to the largest number of resources by design.
 
what if you needed the iron resource and/or a "steel mill"? you need metal to get guns, right?
 
The reason it doesn't need a resource right now is so that there is middle unit that doesn't need resources. If you have no resources, you can at least tech up to those and stand a chance. ALL units at that time would depend on saltpeter. This wouldn't make a balanced game. If we are in modern age, and I pillage all of someone's resources, do you think it would be realistic that they would have to go all the way back to warriors? I don't.
 
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