CorruptAssassin
Chieftain
exactly. Im not sure why they made them so UNDERpowered, their pretty much useless, considering I can construct a tank at about the same rate, and infantry way quicker...
Dida said:regarding the transportation of aircrafts, it will be nice to make carrier capable of transporting bombers, just that bombers won't be able to launch air strike from carriers, simulating that the carrier can hold bombers, just doesn't have long enough runway for the aircraft to take off and land.![]()
Seems like overkill to me, giving them another 2 movement would make them even more rediculous when it comes to pillaging.Raggamuffin said:- Movement increased from 4 to 6.
They already own tanks and are a viable option vs modern armor unless promotionally outclassed. With their 100% bonus vs armor even a small increase in strength would unbalance them, not to mention their relation to infantry and sam infantry.- Strength increased from 20 to between Tank and Modern Armour.
Agreed.- Ability to fly over coast.
They're a tank killer and super-pillager, very useful when used appropriately.As it is now I never use them, they are, well, useless.
Ive always been of the state of mind that civ doesnt focus enough on naval units, starts, ands techs.CorruptAssassin said:no no no, no specialised gunship transport, lets not return to the days of micromanagement....
I think implementing the 'rebase' option would be great, as well as the ability to fly around sea spaces that are under the influence of your culture, or off the coast.
Do you think all the American Cobras and Apaches flew to Iraq from their home bases as well?CorruptAssassin said:ok.
Lets think for a second here.
Gunships fly.
End of discussion.
It's a good idea in theory but lets not forget that a modern destroyer/battleship/carrier would easily destroy a helicoptor with it's CIWS/air defence missiles. Maybe Ironclads and below would be vulnerable though?Runriot said:And, furthermore, to me at least, a ship that would carry just gunships, which should be able to pilot atleast 2 ocean squares distance should also be able to attack other naval units with those gunships, but maybe thats just me![]()
MarcAntiny said:gunships are of a dynamically different shape than a tank. It would require quite a bit of time to make it fit unless you were to use a special rail car. But the rotos would hit everything as you traveled. Unless of course the rotors were foldable...
Good point, what I was actually thinking, despite saying just naval units was submarines. Shipborn helicopter ASW rigs are a feature on most, if not all destroyers and some frigets(sp), at least in the US navy...Ubiquitous said:It's a good idea in theory but lets not forget that a modern destroyer/battleship/carrier would easily destroy a helicoptor with it's CIWS/air defence missiles. Maybe Ironclads and below would be vulnerable though?
I think having Gunships deployable is a great idea and when the game is patched I will be sure that add that capability to my game.
Cobra, and supercobra gunships, which IIRC is what the unit GFX is, are only 3 feet wide (not counting the 'wing' hardpoints) and have only 2 rotor blades. Place them in in possition along the length of the aircraft and the tie them down. Problem solvedatc_chief said:I'm in the U.S. Army Aviation branch. Helicopter rotorblades are easily removed and can be boxed up for transport. Our whole aviation brigade deployed from Massachusetts to Kuwait with no problems.
Rail, flatbed, or ship can transport a helicopter with ease.
I'm in favor of the 'rebase' mission option!
Nice idea ... shame I haven't seen a single sub in my games against the AI though yet.Runriot said:Good point, what I was actually thinking, despite saying just naval units was submarines. Shipborn helicopter ASW rigs are a feature on most, if not all destroyers and some frigets(sp), at least in the US navy...