Gunship does NOT benefit from railroad, why?

In Civ2 gunships could go whereever they wanted.
 
Dida said:
regarding the transportation of aircrafts, it will be nice to make carrier capable of transporting bombers, just that bombers won't be able to launch air strike from carriers, simulating that the carrier can hold bombers, just doesn't have long enough runway for the aircraft to take off and land. :goodjob:

What would be the point of that.... Bombers can rebase to any friendly city on the map. Also if the runway isn't big enough for bombers to use, how do they get on the carrier in thie first place, and how do they get off?
 
Raggamuffin said:
- Movement increased from 4 to 6.
Seems like overkill to me, giving them another 2 movement would make them even more rediculous when it comes to pillaging.

- Strength increased from 20 to between Tank and Modern Armour.
They already own tanks and are a viable option vs modern armor unless promotionally outclassed. With their 100% bonus vs armor even a small increase in strength would unbalance them, not to mention their relation to infantry and sam infantry.

- Ability to fly over coast.
Agreed.

As it is now I never use them, they are, well, useless.
They're a tank killer and super-pillager, very useful when used appropriately.
 
The only things I would change about them is a movement rate of 5 (6 is a bit much and 8 is crazy talk, but 4 feels too constrictive to me too) and the ability to fly over coasts. Like snepp said, they are valuable tank-busters and pillagers.
 
in the real world gunships are transported by rail, ship and air

i suspect that sid knows this

so it will probably be in a patch

in civ4 can gunships be transported by air?
 
Give a gunship 12 movement points (flies faster than a train), but make movement in enemy territory cost 3 movementpoints each (because in enemy territory gunships normally fly very low to avoid being seen and therefore at a much lower speed). So you can move a gunship pretty fast in your empire, but at the same speed as now in enemy territory.
 
OR just make a special transport unit (?modified train) that can load the gunship...
 
no no no, no specialised gunship transport, lets not return to the days of micromanagement....

I think implementing the 'rebase' option would be great, as well as the ability to fly around sea spaces that are under the influence of your culture, or off the coast.
 
CorruptAssassin said:
no no no, no specialised gunship transport, lets not return to the days of micromanagement....

I think implementing the 'rebase' option would be great, as well as the ability to fly around sea spaces that are under the influence of your culture, or off the coast.
Ive always been of the state of mind that civ doesnt focus enough on naval units, starts, ands techs.

US Marines and the Royal Marines use smaller than WWII size carriers, called pocket carriers as floating gunship platforms. The US Marines field cobras, blackhawks, CH47's chinooks, and CH53 superstalions for multirole missions from these carriers.

This, IMO enables another combined arms solution for amphibious assualts on cities and rear lines. The counter to it would be that the carrier has no intercept chance agaisnt aircraft (but if an ageis like cruiser was added to the game, it would add another dimension to the naval combined arms choices) and be relitively weak if attacked directly by another ship.

And, furthermore, to me at least, a ship that would carry just gunships, which should be able to pilot atleast 2 ocean squares distance should also be able to attack other naval units with those gunships, but maybe thats just me :undecide:
 
CorruptAssassin said:
ok.

Lets think for a second here.

Gunships fly.

End of discussion.
Do you think all the American Cobras and Apaches flew to Iraq from their home bases as well?
 
Runriot said:
And, furthermore, to me at least, a ship that would carry just gunships, which should be able to pilot atleast 2 ocean squares distance should also be able to attack other naval units with those gunships, but maybe thats just me :undecide:
It's a good idea in theory but lets not forget that a modern destroyer/battleship/carrier would easily destroy a helicoptor with it's CIWS/air defence missiles. Maybe Ironclads and below would be vulnerable though?

I think having Gunships deployable is a great idea and when the game is patched I will be sure that add that capability to my game.
 
MarcAntiny said:
gunships are of a dynamically different shape than a tank. It would require quite a bit of time to make it fit unless you were to use a special rail car. But the rotos would hit everything as you traveled. Unless of course the rotors were foldable...

I'm in the U.S. Army Aviation branch. Helicopter rotorblades are easily removed and can be boxed up for transport. Our whole aviation brigade deployed from Massachusetts to Kuwait with no problems.

Rail, flatbed, or ship can transport a helicopter with ease.

I'm in favor of the 'rebase' mission option!
 
Ubiquitous said:
It's a good idea in theory but lets not forget that a modern destroyer/battleship/carrier would easily destroy a helicoptor with it's CIWS/air defence missiles. Maybe Ironclads and below would be vulnerable though?

I think having Gunships deployable is a great idea and when the game is patched I will be sure that add that capability to my game.
Good point, what I was actually thinking, despite saying just naval units was submarines. Shipborn helicopter ASW rigs are a feature on most, if not all destroyers and some frigets(sp), at least in the US navy...
 
atc_chief said:
I'm in the U.S. Army Aviation branch. Helicopter rotorblades are easily removed and can be boxed up for transport. Our whole aviation brigade deployed from Massachusetts to Kuwait with no problems.

Rail, flatbed, or ship can transport a helicopter with ease.

I'm in favor of the 'rebase' mission option!
Cobra, and supercobra gunships, which IIRC is what the unit GFX is, are only 3 feet wide (not counting the 'wing' hardpoints) and have only 2 rotor blades. Place them in in possition along the length of the aircraft and the tie them down. Problem solved :)
 
Runriot said:
Good point, what I was actually thinking, despite saying just naval units was submarines. Shipborn helicopter ASW rigs are a feature on most, if not all destroyers and some frigets(sp), at least in the US navy...
Nice idea ... shame I haven't seen a single sub in my games against the AI though yet. ;)

I am betting that an expansion of the game will include an extra naval unit just like the cruiser was included in the civ 3 expanions. Rather than an extra surface unit though I would prefer an amphib. carrier which could mount helos AND marines and make amphibious attacks on cities. It would be cool if you could bombard the enemy with the heavy guns and then send in the gunships and the marines. :)
 
put the pilots on the train, land the coper on a flat bed train cart, and transporthem like that.. simple
 
Gunships should get 20 movement points, fly over the entire ocean, coastal bonus of 200% and should always run faster than the trains. Wagner's "Ride of the Valkyrie" should thunder through loudspeakers as they roam in enemy territory, and they should have collateral damage and the ability to enslave. That would make them more realistic, in my view.
 
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