h1.GOTM practice

Hey, I'm beaucoups busy moving the gf into my house, so I need a skip.

On a related note, do you guys think this one has run out of steam?? I mean, this is *practice* for GOTM *1* ...
 
MadDogTrebonius said:
Hey, I'm beaucoups busy moving the gf into my house, so I need a skip.

On a related note, do you guys think this one has run out of steam?? I mean, this is *practice* for GOTM *1* ...
I was thinking the samething; GOTM 03 will be out in just over two weeks, and I'm still stuck in the 1300s in GOTM 02. Perhaps it would be best to let this one go ...?
 
If anyone is still interested I'd like to continue and complete this game. It's my first SG and I've really enjoyed it. Maybe we should see if anyone else is interested in taking over from people who are no longer want to play.

Just my thoughts I often fail to complete civ games and get annoyed at my self so this time it would be nice to finish.
 
Hyfrydle said:
If anyone is still interested I'd like to continue and complete this game. It's my first SG and I've really enjoyed it. Maybe we should see if anyone else is interested in taking over from people who are no longer want to play.

Just my thoughts I often fail to complete civ games and get annoyed at my self so this time it would be nice to finish.

I'd like to finish it, just because I like to see the games through. If you don't feel like playing I for one won't hold it against you. I don't think it will take many more turns for a domination win anyway. Hyfrydle, go a head and take the next turn, and I'll play after that.
 
hendu said:
I'd like to finish it, just because I like to see the games through. If you don't feel like playing I for one won't hold it against you. I don't think it will take many more turns for a domination win anyway. Hyfrydle, go a head and take the next turn, and I'll play after that.
I should be able to make my next rotation as well, although after that it gets a bit fuzzy ..... onwards Senators!
 
I may have time later as well.

I do think we need to keep a *strict* got/played schedule, otherwise the game just does not move forward. While that may be too late for this game (2 to 4-ish turns left?), I think it should be kept in mind.
 
Played my turns which were pretty uneventful my aim was to get some culture into our newly captured lands and also improve our transport network whilst keeping us ahead in tech.

The next stage once we complete our consilidation is to decide on possible victory conditions we are well ahead so anything should be possible. Are we going for conquest/domination or a more peaceful diplomatic victory. Our nearest opponents are China and Japan.

Overall we are in a good position and it won't be long before achieve victory.

Turn 0 (1800 AD)
Hyfrydle: After an initial check we currently have a high level of unhappiness due to the Mongolian war this should hopefully sort itself out over the next few turns.
Hyfrydle: From the air the Japanese seem to have 5 cities which are all coastal and there is alot of land seperating our two nations.
Hyfrydle: Relations wise the Incas are friendly towards us but the Chinese and Japanese are no too happy with us.
Hyfrydle: Our forces are quite spread out so my turns will consist of incorporating the newly conquered cities into our great empire so we can strengthn our position.
Teotihuacan finishes: Cannon
Tenochtitlan finishes: Hindu Missionary
Saxon finishes: Rifleman
Pisae grows: 4

Turn 1 (1802 AD)
Teotihuacan begins: Observatory
Tenochtitlan begins: Observatory
Saxon begins: Hindu Temple
Turfan begins: Courthouse
Hyfrydle: Units from the previous battle set to heal so we can start planning our defense of the new region.
Rifleman promoted: City Garrison I
Hyfrydle: Decide to try and get the Chinese to switch to Hinduism by sending missionaries to convert some of the Chinese people.
Cologne finishes: Hindu Missionary
Tlatelolco finishes: Theatre
Essen finishes: University
Hamburg finishes: University

Turn 2 (1804 AD)
Cologne begins: Hindu Missionary
Tlatelolco begins: Machine Gun
Hyfrydle: Also aiming to strengthen some of our cities weak defenses just in case.
Essen begins: Observatory
Hamburg begins: Hindu Temple
Leonardo da Vinci (Great Engineer) born in Antium
Gemini Montes finishes: Market
Cologne grows: 12
Frankfurt finishes: University
Tlaxcala grows: 12
Tlaxcala finishes: Hindu Temple
Berlin grows: 14
Berlin finishes: University
Neapolis grows: 5
Neapolis finishes: Lighthouse
Pisae finishes: Granary

Turn 3 (1806 AD)
Gemini Montes begins: Observatory
Frankfurt begins: Observatory
Tlaxcala begins: Observatory
Berlin begins: Observatory
Neapolis begins: Courthouse
Pisae begins: Harbor
Ning-hsia begins: Harbor
Essen grows: 8
Old Sarai finishes: Theatre

Turn 4 (1808 AD)
Old Sarai begins: Granary
Tech learned: Physics
Francis Bacon (Great Scientist) born in Rome
Gemini Montes grows: 13
Cologne finishes: Hindu Missionary
Pisae's borders expand
Old Sarai's borders expand

Turn 5 (1810 AD)
Research begun: Combustion
Cologne begins: Observatory
Karakorum begins: Courthouse
New Sarai begins: Granary
Tenochtitlan finishes: Observatory
Munich finishes: Hindu Temple
Pisae grows: 5
Turfan finishes: Courthouse

Turn 6 (1812 AD)
Tenochtitlan begins: Hermitage
Munich begins: Granary
Turfan begins: Theatre
Saxon finishes: Hindu Temple
Berlin finishes: Observatory
Munich grows: 8
Dortmund finishes: Forge
Old Sarai grows: 5
Ning-hsia finishes: Harbor

Turn 7 (1814 AD)
Saxon begins: Observatory
Berlin begins: Bank
Dortmund begins: Machine Gun
Ning-hsia begins: Theatre
Hinduism has spread: Karakorum
Tech learned: Combustion
Rome finishes: Ironworks
Ferrum finishes: Jail
Teotihuacan finishes: Observatory
Tlaxcala finishes: Observatory
Dusseldorf grows: 7
Neapolis's borders expand
Pisae grows: 6
Old Sarai finishes: Granary

Turn 8 (1816 AD)
Tech learned: Corporation
Research begun: Artillery
Rome begins: Observatory
Ferrum begins: Observatory
Teotihuacan begins: Wall Street
Tlaxcala begins: Bank
Old Sarai begins: Forge
Beshbalik begins: Theatre
Hyfrydle: Slowly but surely our newly captured Mongol lands are beginning to come together.
Antium grows: 20
Antium finishes: Jail
Hamburg finishes: Hindu Temple
Munich finishes: Granary

Turn 9 (1818 AD)
Antium begins: Hindu Mandir
Hamburg begins: Theatre
Munich begins: University
Rome finishes: Observatory
Tenochtitlan grows: 20
Frankfurt finishes: Observatory
Tlatelolco finishes: Machine Gun
Essen finishes: Observatory
Berlin grows: 15
Dortmund grows: 7
Turfan finishes: Theatre
Karakorum finishes: Courthouse

Turn 10 (1820 AD)
Rome begins: Machine Gun
Frankfurt begins: Bank
Tlatelolco begins: University
Essen begins: Market
Turfan begins: Library
Karakorum begins: Theatre
 
Got it, won't be able to play till tomorrow night, expect report early saturday.
 
I just built up infrastructure and when artillery came in I started producing them in the production centers. Feel free to declare on Japan whenever you feel like it. The settler I mentioned during my last turns was still on a galley instead of being on a galleon, but when I finally upgraded someone had beaten me to that island. Oh well... I'll put up some picks this weekend, though there isn't much to report. Move worker, build railroad, build theatre, build temple, build artillery, yada yada yada. I used the great scientist that was laying around to get most of biology since a lot of our cities were maxed out because of food. So now biology is in our population should surge.

Turn 280 (1820 AD)
Rome finishes: Machine Gun
Tenochtitlan finishes: Hermitage
Pisae grows: 7
Turfan's borders expand
Ning-hsia finishes: Theatre

Turn 281 (1822 AD)
Rome begins: Hindu Missionary
Tenochtitlan begins: Hindu Missionary
Ning-hsia begins: Confucian Temple
Rome finishes: Hindu Missionary
Dusseldorf finishes: Forge
Dortmund finishes: Machine Gun
Beshbalik finishes: Theatre

Turn 282 (1824 AD)
Rome begins: Cavalry
Dusseldorf begins: Library
Dortmund begins: Hindu Temple
Beshbalik begins: Islamic Temple
Tech learned: Artillery
Rome finishes: Cavalry
Tenochtitlan finishes: Hindu Missionary
Gemini Montes finishes: Observatory
Tlatelolco's borders expand
Essen grows: 9
Hamburg finishes: Theatre
Berlin finishes: Bank
Neapolis grows: 6
Neapolis finishes: Courthouse
Karakorum finishes: Theatre

Turn 283 (1826 AD)
Research begun: Biology
Rome begins: Artillery
Tenochtitlan begins: Galleon
Gemini Montes begins: Aqueduct
Hamburg begins: Confucian Temple
Berlin begins: Confucian Temple
Neapolis begins: Hindu Temple
Karakorum begins: Confucian Temple
Rome grows: 21
Cumae finishes: The Statue of Liberty
Hamburg grows: 13
Ning-hsia's borders expand
Karakorum's borders expand

Turn 284 (1828 AD)
Hinduism has spread: Beshbalik
Cumae begins: Artillery
Tech learned: Biology
Rome finishes: Artillery
Li Po (Great Artist) born in Rome
Tenochtitlan finishes: Galleon
Cologne finishes: Observatory
Tlatelolco grows: 17
Tlaxcala finishes: Bank
Dusseldorf grows: 8
Munich grows: 9
Dortmund finishes: Hindu Temple
Pisae grows: 8
Old Sarai's borders expand
Turfan finishes: Library
Beshbalik's borders expand

Turn 285 (1830 AD)
Hinduism has spread: Turfan
Research begun: Electricity
Rome begins: Artillery
Tenochtitlan begins: Hindu Missionary
Cologne begins: Hindu Missionary
Tlaxcala begins: Artillery
Dortmund begins: Library
Turfan begins: Islamic Temple
 
I'm sitting In The Hole, three down. Will there be anything left for me to do by then? :)
 
OK, skipping Roddy. Got it. May not be able to play tonight, but definitely by tomorrow night.
 
Preturn:

I think we're still progressing with the idea of achieving a domination victory. Here's the Victory Conditions screen:
MDT1830-01.JPG


We have enough population already, but we need land area. 23% more land area to be specific. That means that we need to take from TWO of our rivals, as our leading rival only has 16% land area anyway. So probably Toku first, and Qin next. We'll most likely want to completely conquer Toku, but for Qin, we'd only need to take about a third to a half of his land to get to the domination level. We also need to get some settlers out there on islands to cover more land area. There are four possible city sites out there that will gather us the rest of the unclaimed land.

North Island:
MDT1830-1.JPG


South Island:
MDT1830-2.JPG



I think we should prioritize Green Dot and Red Dot, since if we pump enough culture there, Vilcabamba may flip to us. Also, if we're lucky, Yellow Dot may provide us a seafood resource from the fog.

In addition, I see we're researching Electricity, but I *really* think we should be beelining for Assembly Line and Industrialization for the infantry and the tanks. We're so far ahead of everyone else right now that what we really need to do is just pump units (and a few settlers) and ROLL ROLL ROLL!!

Civics: We're in Vassalage and Theocracy, but producing very few units currently. Well, I intend to rectify that, so no sense in revolting from those. :) Are we having happiness problems?? We're in Hereditary Rule, but I really can't see how that's helping us a ton. With our economy, I think Universal Suffrage would work well. Plus we have over 5000 gold to rush builds! I also think we need to go to Emancipation. We're getting +5 unhappy in places because we're not in that civic. That should take care of *any* unhappiness that would result from getting out of Hereditary Rule.

A few other things I see scrolling through the cities.
- Teotihuacan is building Wall Street. Shouldn't that be built in Antium, our top financial city?? No point changing now, though.
- Gemini Montes is building an aqueduct, but really can't grow much larger anyway due to lack of food.
- Hamburg is building a Confucian temple, I assume for culture. I don't think it's *that* important here. It's producing +10/turn, which is enough to maintain its current borders. I'm not exactly sure *why* Berlin is building a temple.
- LOL at the city raider III machine gun!


- Revolted to Universal Suffrage and Emancipation
- Changed research to Assembly Line
- Changed a *bunch* of builds to infantry/grenadier/artillery
- Upgraded a *bunch* of archers/longbowman to riflemen/grenadiers, cannon to artillery, and a couple of caravels to destroyers. I so rarely get to spend 4500 gold at one go. :)

Turn 1 (1832 AD)
- Anarchy already over. Happy all over! +68 gold/turn at 80% research as before.
- Change some conquered cities to emphasize both food and production.
- Reconnoiter troops to Japanese border

Turn 2 (1834)
The dreaded "..." SOD!:
MDT1830-3.JPG


- Declare war on Toku!! I'm going straight for the only iron I can see, not like that's a big deal right now.
- Units in Japanese territory cause increased upkeep, so decrease science to 70%. We still get Assembly Line in 5.
- We're now at 0 (Cautious) with China and -1 (Cautious) with Huayna. I gift them each dyes to make them happier with me. Not sure it did anything.

Turn 3 (1836)
- Careless, careless. Lost two workers on the border with the southern Japanese city. But their units are out in the open now, so they make easy pickin's. :)
- Destroyed a musketman and grenadier down by Nagoya and took a worker back.

Well looky, Toku's got a whole lot of nuthin' guarding Tokyo. If I can survive the catapults, it looks ripe for the pickin'!

MDT1830-4.JPG


- Founded Ravenna. Begin producing Theatre for culture.

MDT1830-5.JPG


Turn 4 (1838)
- Toku throws a bunch of knights, war elephants, grenadiers, and catapults at my units surrounding Tokyo. I shouldn't have left my cavalry unstacked. All total, I suffered marginal collateral damage to my main stack and destroyed 2 catapult (one retreated), 1 war elephant, 1 grenadier, and 3 knights and lost 4 cavalry. (Building more cavalry, grumble, grumble ...)
- Destroy a longbowman at Nagoya. A longbowman and pikeman are left. They should be taken care of by the few units in that area.

Turn 5 (1840)
- Toku throws a bunch *more* knights, cats, grenadiers, horse archers (!) at me. I kill 7 catapults, a crossbowman, a horse archer, and a knight and lose 1 cavalry, 2 riflemen, and a grenadier. It looked a lot worse than it was.
- Still gathering (and healing) units around Tokyo. Not many *good* units coming from Toku, but there sure are a ton of them.
- Spread Hinduism in Ravenna for the culture help.
- I'm sending several workers up to help railroad into Japanese territory. Not much work to be done in the homeland.
- Settlers are produced (hurried a few) and sending them off to the islands.
- Spread Hinduism in Ning-Hsia and New Sarai (last of our cities sans Hinduism).
- Captured Nagoya. Very easily. 7 turns of unrest await us here. Start a Hindu missionary in Tenochtitlan to spread the joy here.
- Throw half injured modern troops against half injured medieval (or worse) troops:

MDT1830-6.JPG


YEEEEHAAAAAAH!

- I pile all units into Tokyo to rest up. Next stop: Kyoto!
 
Turn 6 (1842)
- Lots of troop shuffling, healing. No counterattack by Toku. Spent? Maybe.
- Hurry theatre in Ravenna.

Turn 7 (1844)
- We discover Assembly Line. Start researching Industrialism. Ah. Electricity needed for that. Oh. Well, research Electricity then. :D Sorry. But now we have infantry!
- Start producing factories in high-output cities. Others will probably finish their factories *after* they're useful.
- War weariness starting to show in some cities. Up the culture slider to 10%.

Turn 8 (1846)
- Ravenna starts building granary.
- Spread the good word in Nagoya.
- Razed Izumo. I guess we should pump up the culture in these cities in the Mongolian North to grab unclaimed land. A great artist in Turfan sure would be nice.
- Speaking of which, hurried theatre in New Sarai.

Turn 9 (1848)
- Still healing in Tokyo (!)
- Three settlers are currently heading out to the islands.
- Hurry theatre in Saxon.
- Tlatelolco is having some real nice war weariness, but it costs too much to build the Mandir just yet.
- Everywhere else is OK-ish. May have to raise the culture slider again.

Turn 10 (1850)
- Our destroyer is like in Candyland out here! He's racking up a kill per turn!

MDT1830-7.JPG



We're currently advancing on Kyoto. Next player ought to be able to take Kyoto and a couple other cities. Osaka may give us the biggest bang for the buck as they're pretty spaced out and so we'll reap the greater land not polluted with Japanese culture from other cities. I've set Tokyo as the waypoint for a bunch of units, so they're in motion. Also the settlers are in motion to the islands. We're due Electricity next turn and then TANKS in 7 after that. Have fun!!

Here's the save:
 
Got it; should be able to play tonight. Nice turn and write-up by the way.
 
Should be able to post later today; busy crushing Japan as I type. Looks like we will need probably one more round; two at most.
 
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