I just have another question about the settings:
What is your reseasoning behind 6 civs and large world size? Is it because the islands you get in a standard size islands script are too small? If that is the case, we can play standard size custom continents (set continents to the number of civs, not 1 per civ because 1 per civ is broken, at least it is in warlords. EDIT: hmm, maybe it works on vanilla) because that script gives isolated islands which are larger than the island script. I also notice you have raging barbs set. Unfortunately, on an island or CC script, raging barbs is a nightmare because you have no AI buffers. I just hope you understand what raging barbs can do on an isolated island start. In fact, if we stay with the raging barbs I retract my wish for feudalism first because there will be no point putting improvements up because they will all get pillaged. Personally I vote to reduce them to normal - unless we want the first 1000 years to be spent fighting them.
What is your reseasoning behind 6 civs and large world size? Is it because the islands you get in a standard size islands script are too small? If that is the case, we can play standard size custom continents (set continents to the number of civs, not 1 per civ because 1 per civ is broken, at least it is in warlords. EDIT: hmm, maybe it works on vanilla) because that script gives isolated islands which are larger than the island script. I also notice you have raging barbs set. Unfortunately, on an island or CC script, raging barbs is a nightmare because you have no AI buffers. I just hope you understand what raging barbs can do on an isolated island start. In fact, if we stay with the raging barbs I retract my wish for feudalism first because there will be no point putting improvements up because they will all get pillaged. Personally I vote to reduce them to normal - unless we want the first 1000 years to be spent fighting them.