Hammers per turn?

tat501

Warlord
Joined
Jul 6, 2012
Messages
253
Hi guys. Just playing my first full playthrough. As Germany, trying to make use of the Hansa. So far seems a great district and I have them in every city with great adjacency bonuses and using the +100% adjacaency civic. Near end of Rennaisance and my Hammers Per Turn (HPT) in my Capital (size 16) Aachen is now 45. I have no base of comparison and am wondering if anyone with more experience thinks that is terrible, bad, mediocre, average, good, excellent or even better?

I seem to be behind in science and production I think. Haven't even bothered with a religion and have only 1 holy site with a shrine on it.

I think if I've made a mistake I haven't got enough mines and/or enough housing to really build megacities quickly.
 
Civ VI is all about the internal trade routes. Each district in a destination city adds either one food or one production to the route. You want lots of ports and commercial zones to get lots of internal trade routes. (Unfortunately this gets really tedious near the end of the game when you could be managing over 30 trade routes, moving them around as needed.)
 
The adjacency bonuses are meaningless compared to theb the bonuses factories and powerplants share with any city within 6 tiles of them.
Build your industrial centers so that you can get as many cities as possible within 6 tiles of it.
And the other posted is right about trade. Trade is OP.
 
Its still superior to everything else until mid game. A district that gives gold, food, and production while scaling up without additional resources. That's OP in my book.
 
Agreed! Commerce Hub is still the best early district post-patch. Internal trade routes allow one to funnel food and hammers to cities that need it. Later, international trade routes can get huge amounts of gold, even some hammers, beakers and faith. Nothing can beat it until mid-game as teks mentioned above.
 
You'll get the hang of it soon enough :) I was lost aswell the first few games. Whats said above holds true.
Back to OP's question I'd guess it's mediocre and I have a feeling that you haven't utilized much factory overlap. I do have to admit that I have no clue whatsoever what HPT should be at which stage of game, but with factory overlap you can get that much hammers in a city with 8pop. With Powerplants easily more or with less ppl, since it's more about being in range than the city itself. I have had 2pop city running with 57HPT and ~12 going almost 150, but that was probably after Powerplants :)

E: Then again Renessaince might be too early for factories in which case I'd say it's atleast mediocre and probably atleast a bit better xD
 
A size 16 city with 45 hammers sounds average. It seems your issue if you have not beelined the factory or you would be in the industrial age. Its all fine and dandy having a Hansa but you need to abuse its abilities. Sounds like you have done optimal placement but your lack in other areas means you have not made use of the additional district too well. Its good value for speed building which means you should be ahead not behind. Have factories up and other districts in place. It is at that stage you assess how good it is.
If my city is hills and woods one size and nice grassland the other without Hansa'a I'll take it any day over a Hansa on pure grassland as I get a lot more prod early before the Hansa is in place and early prod really kick starts victory. So it is also about how well placed is your city.
 
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