Hands-On with the PSP

DS is definately this fall for Japan and US. PSP I hear will be about half a year later, but no one knows for certain.
 
XIII said:
KOEI did fairly well in action games too - hceck out their Dynasty Warrior games. :D

I hope the mysterious strat game will be a sequel to Nobunaga's Ambition, or some other old classic. The Romance line is getting a little tiring... :lol:
I did like Dynasty Warriors - and I do like the action in Mystic Heroes, but I just didn't like the story. It was so obviously a translated game...ew.
 
Silverflame said:
DS is definately this fall for Japan and US. PSP I hear will be about half a year later, but no one knows for certain.
That sounds good since I'm Nintendo fan, but you never know how long or how many times these things are postponed :undecide:
 
I'm not really into gaming right now; this piece of news won't bother me a bit.

I'd still support Sony against Nintendo any day though. :p
 
They're also running ads in japanese gaming magazines, so who knows what'll happen with the psp?

oh, and I'm with XIII. :p
 
XIII said:
I'd still support Sony against Nintendo any day though. :p

I thought you said you preferred to stay out of console bickering. :p
 
Silverflame said:
I thought you said you preferred to stay out of console bickering. :p
I'd rather not get involved, but in my heart of hearts, it's Sony all the way. :p

Rather disappointed in getting my that GBA SP. Played maybe 3 games, and now it's lying around collecting dust... :(
 
Whatever. DS all the way!!! Sony PSP is nothing more than a palm-pilot/cell phone. Bah!! There's a million of those out there, who needs another? The Zodiac from Tapwave looks better. The DS is new and different. 99% for games. Two screens and a touch screen looks awesome. And all those Nintendo games. You can't beat that. I want a Zelda game though... :(
 
XIII said:
I'd rather not get involved, but in my heart of hearts, it's Sony all the way. :p

I understand the feeling. I'll be getting a PS2 real soon, because my mom wants DDR for some reason (don't ask...), but I doubt I'll pick up any games other than Metal Gear Solid 3, as most games on the PS2 just don't seem my style or something.
 
If you're going to get Metal Gear Solid 3, you should get Metal Gear Solid 1 (if you can find it) and 2. They should tie you over until 3 is released. ;)
 
Thrawn said:
If you're going to get Metal Gear Solid 3, you should get Metal Gear Solid 1 (if you can find it) and 2. They should tie you over until 3 is released. ;)

I've been meaning to get MGS: Twin Snakes for the Gamecube (essentially a remake of MGS 1 with MGS 2 gameplay elements) but haven't yet. I'll probably end up getting all three at the same time and play them in order. :)
 
:)

http://www.gamespot.com/news/2004/09/24/news_6108669.html

PSP to support MP3s

The day after Sony said it would embrace the world's top digital music format, it appears on the official PSP spec sheet.

On Thursday, Sony announced that its next generation of music players would support MP3s. This was a reversal of a long-standing policy by the company of having all but a few machines solely support its proprietary ATRAC audio format.

On Friday, it was revealed that Sony's new policy will also extend to the PSP. Besides playing games and movies, Sony had previously announced the device will also play music encoded in ATRAC format. However, today on the official Japanese Sony PSP spec page, the device is clearly listed as supporting the "MP3" format as well as ATRAC.

Besides the contentious issue of its still-unclear battery life, one of the biggest questions surrounding the PSP was whether or not it would support MP3s, the de facto standard format for digital music. Now that it does, the PSP will be much more attractive to gadgeteers eager to take their burgeoning MP3 libraries on the go.
 
http://www.gamespot.com/news/2004/09/24/news_6108496.html

Hands-on with the PSP at TGS

GameSpot finally gets to play around with freestanding examples of Sony's sexy new portable.

TOKYO--The Tokyo Game Show marks the playable debut of Sony's PSP handheld. While the actual hardware made its first appearance at this year's E3, there was very little playable software for it, and the units themselves were firmly bolted down and flanked by security guards. Naturally, once at TGS, we headed straight for the Sony booth to check out the dozens of fully playable units on display.

Other than some minor cosmetic tweaks, the PSP hardware hasn't changed tremendously since E3. You'll find a pretty extensive array of buttons along the bottom of the unit, including volume controls, the standard PlayStation "select" and "start" buttons, as well as additional buttons such as "home," a monitor icon, and a musical note icon that toggles the hardware's various functions. The lower right side of the unit is home to the power button, while the lower left features controls for the wireless antenna. There is a very slick-looking speaker along the top of the unit and it is bookended by the clear Lucite shoulder buttons.

The face of the unit is, of course, dominated by the massive screen, which is even sexier in person. To the left of the screen is the now-standard Sony control-cross D pad. Just below the buttons is what we originally thought was an analog stick-style disc, but we couldn't get a good feel for how responsive it was. The right side of the unit's face is home to the familiar square, triangle, X, and circle buttons. The only other element of note on the unit's face is a loop for a carrying strap on the lower left side, below the analog stick. We expect a flood of PSP-themed straps, much like the scores of cell phone straps, to rain down on Japan when the unit hits. (We can only hope that the US market scores some similar accessories.) While the back of the PSP was hard to see due to the security measures in place, it was still possible to see the unit's slots for Sony memory sticks.

The first thing that struck us about the PSP is its natural feel. Frankly, we haven't had our hands on hardware that has been such a good fit since the original Game Boy Advance, and the PSP's svelte ergonomics bode well for the countless hours we expect to lose playing games on it. Our affections were also stolen by the screen, which is easily the most impressive display we've seen on a handheld gaming system. The lighted screen is a perfect showcase for the stunning visuals being cranked out by many PSP games, and it maintains a crisp display from nearly any angle. The hordes of lights and camera flashes did little to obscure our vision while playing the game on the unit. The wide-screen configuration and the screen light are a winning combination that breaks new ground on portable hardware, and it shows that more than a few people over at Sony are forward-thinking.

Of the many PSP units on the show floor, there were two basic flavors of hardware displays. Many kiosks and private demos were running off of developer kits connected to PSPs. But there were also plenty of freestanding, playable PSP units, although it appeared that they were running games off of a Sony memory stick. As a result, it was hard to definitively judge how the unit is going to handle running a game off a disc while maintaining a solid battery life. However, we expect Sony's engineers are serving up burnt offerings to the Dark Gods of Power Consumption to ensure that the PSP has a respectable amount of battery life.

Despite the fact that the noise level at the Tokyo Game Show is comparable to a train station at rush hour, the PSP's audio sounded surprisingly rich and clear through the din. Whether it’s the subtle tunes heard in Metal Gear Acid, the retro '90s Capcom music from Vampire Chronicle: The Chaos Tower, or the slick club beats from Bandai's Lumines, the PSP's versatile sound processor handled game audio with aplomb.

For those wondering just how the PSP hardware feels in comparison to Nintendo's upcoming DS, which we had the chance to play at this year's E3, the two are totally different animals. To be fair, we have yet to get our hands on the final DS hardware, which is undergoing a final round of tweaks. But, the DS that we've seen has been workmanlike in its style, whereas the PSP has a downright sexy design. Whereas the DS is larger and heavier, the PSP is considerably lighter and feels more comfortable. Of course, the unit's design doesn't have any effect on either platform's games. But for now, the PSP is certainly the most eye-catching and aesthetically pleasing of the two.

All told, despite the veil of secrecy surrounding it, the PSP has met our expectations and then some. The slick design and varied games on display at the Tokyo Game Show was a fine showcase for the portable unit's potential. The PSP is currently slated to ship later this year in Japan and next spring in the US. Look for more on the hardware soon. There will be plenty more from GameSpot's coverage of the Tokyo Game Show 2004.
 
TGS was several weeks ago. The way Sony avoided the issue of price or battery life about the PSP is what's causing some people to have doubts on whether the system will be able to be released in Japan at the end of this year. The fact that the PSPs on display at TGS had to be recharged every two hours doesn't help much, either.

It's nice to hear that Metal Gear Acid is actually pretty fun, though. :)
 
Industrial analysts are almost sure of a delay, might even be all the way back to Nov 05. But if it's to increase battery life, I'm all for it. :)

I've skimmed thru the games for DS; nothing that I want to touch...
 
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