Happiness Balance Discussion

Not the same guy, but it seems like we have the same problem so...
https://imgur.com/a/SZ0rlk7
Distress vaule to meet should be (food+prod)/ pop shouldn't it? Because if so, the calculation in- game is way off.

Nope. Food + Production / 2. It's the raw average of them.

G
 
So if the calculations aren't off, then what am I doing wrong? I've built and improved everything I can and I still can't bring down the unhappiness count.
Youre playing with a lot of Mods, I cannot load your save. Maybe its a mod conflict?
 
Youre playing with a lot of Mods, I cannot load your save. Maybe its a mod conflict?

It's never been an issue before with the Community Patch - I don't use any other mods that would affect happiness though, to my knowledge. My only concern is the Historic Era mod - perhaps by drawing out the game my population isn't growing at the expected rate and causing undue unhappiness? But then, I've used this same mod setup for the last half-year and it's been pretty stable with the Community Patch. I don't see why that would change even with the switch to distress without affecting a whole lot of other stuff.

If you'd like I can get you the list of mods I use (if it's not included in that file?)
 
It's included in the file but Im too lazy to download all those Mods :)... I cant tell what exactly go wrong without looking into the save so sorry, I dont have an answer for you.
 
It's included in the file but Im too lazy to download all those Mods :)... I cant tell what exactly go wrong without looking into the save so sorry, I dont have an answer for you.

Ah, alright. Hopefully another will be able to answer me then. Honestly, I just want to know if something is wrong with the calculations, with conflicting mods, or if I'm just playing badly with the updates - I just don't know what's causing the problem so I can correct it or my playstyle.
 
Nope. Food + Production / 2. It's the raw average of them.

G
So the game is requiring me to get 8.6 food AND prod per pop to keep them happy? In medieval era? Are those considered average yields? Because if so, I am clearly too weak of a player for this mod xD
 
I think the Happiness system needs some work at very large populations or on Marathon / Large maps where you can build a ton of cities. I like the challenge, and it was very difficult to stay happy as there were significant fluctuations over each turn when the population increases from growth or entering a new era.

I took a few wonders that helped with needs, and even started on a Rationalism. When the Golden Age ended, this was my unhappiness level. It's impossible to recover from, I think. Oh, and I also have almost every luxury on the map and from city states. It's pretty crazy since I can't get out of the unhappiness jam.

All my cities pretty much built almost everything available at the current tech level. Some adjustments might still be required, but I don't know how it's done.

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So the game is requiring me to get 8.6 food AND prod per pop to keep them happy? In medieval era? Are those considered average yields? Because if so, I am clearly too weak of a player for this mod xD

I don’t know what your value is in game, but an average does not mean double. It means divided by the number of things added together.

G
 
Take a look at this screenshot:
Turn 136 it states that my citizens needs 8.69/ pop of this distress value. To achieve this in 12 pop city, I would have to get a mean value of 12x 8.69= 104.28. And to get a mean value of 104.28, the city would need to produce both 104 food and hammers. In turn 136. I simply don't understand how one can meet this requirements.
 
Or some combination of food+production that adds up to 208.56.
 
Take a look at this screenshot:
Turn 136 it states that my citizens needs 8.69/ pop of this distress value. To achieve this in 12 pop city, I would have to get a mean value of 12x 8.69= 104.28. And to get a mean value of 104.28, the city would need to produce both 104 food and hammers. In turn 136. I simply don't understand how one can meet this requirements.
Weird things:
You are expecting a great musician in 16 turns, but you don't seem to have musicians in the city.
A thousand gold in your empire unspent, when your gpt is 12. Looks like you used a great merchant recently, but your city is not in a WLTKD.
Your food production is unusually low, but distress should not be so high.
 
Or some combination of food+production that adds up to 208.56.
Well, okay, still. Don't you think that this is kind od a lot? I mean I did have barrack line, forge, etc. etc. And yet my city is making about half od required value.
 
Take a look at this screenshot:
Turn 136 it states that my citizens needs 8.69/ pop of this distress value. To achieve this in 12 pop city, I would have to get a mean value of 12x 8.69= 104.28. And to get a mean value of 104.28, the city would need to produce both 104 food and hammers. In turn 136. I simply don't understand how one can meet this requirements.
Its 520AD already, your capital produce very low yield at this time.
I hate to say this but your happiness issue is due to bad city management.
 
Its 520AD already, your capital produce very low yield at this time.
I hate to say this but your happiness issue is due to bad city management.
Well it's not like I am an expert, sure. But I still can't see how it is even possible to make one citizen produce over 17 (8.69+ 8.69) food+ prod yield. Production and food building are in place, barracks are in place, I' m not arguing that it is perfect, but that is why I wanted to play it on low difficulty, especially since I am new to this mod. According to this screenshot my avg citizen produces 4.4 food and 4.4 prod I never thought that it is such a low score which would mandate such a huge happiness penalty. I guess I will try to improve it and micromanage more next time but I dont see how could I double my yields.
 
I'd suggest playing without any additional mods and then posting a save once the unhappiness problems start to show. Then the experienced players can have a look and tell if you guys are doing something fundamentally wrong or if there is a bug or if the easier difficulties are somehow imbalanced or whatever.
 
Well it's not like I am an expert, sure. But I still can't see how it is even possible to make one citizen produce over 17 (8.69+ 8.69) food+ prod yield. Production and food building are in place, barracks are in place, I' m not arguing that it is perfect, but that is why I wanted to play it on low difficulty, especially since I am new to this mod. According to this screenshot my avg citizen produces 4.4 food and 4.4 prod I never thought that it is such a low score which would mandate such a huge happiness penalty. I guess I will try to improve it and micromanage more next time but I dont see how could I double my yields.

Did you apply the hotfix and load up an old save? If so it'll supposedly go away over maybe 20 turns.
 
Well it's not like I am an expert, sure. But I still can't see how it is even possible to make one citizen produce over 17 (8.69+ 8.69) food+ prod yield. Production and food building are in place, barracks are in place, I' m not arguing that it is perfect, but that is why I wanted to play it on low difficulty, especially since I am new to this mod. According to this screenshot my avg citizen produces 4.4 food and 4.4 prod I never thought that it is such a low score which would mandate such a huge happiness penalty. I guess I will try to improve it and micromanage more next time but I dont see how could I double my yields.
Food and production comes from many sources, not only tiles yield. It can be buildings, wonders, belief buildings, religion,... You need yield to solve unhappiness problem, not some buildings that reduced unhappiness, and thats what makes the difference between VPP and vanila.
 
I'd suggest playing without any additional mods and then posting a save once the unhappiness problems start to show. Then the experienced players can have a look and tell if you guys are doing something fundamentally wrong or if there is a bug or if the easier difficulties are somehow imbalanced or whatever.
No other mods and I'm almost certain i got the hotfix. I' ll be sure to try this as soon as I have some time to play :)
 
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