dagriggstar
King
My collection of semi-random thoughts on the subject
I guess I'll start with that I dislike that there are situations in civ 6 where because of the Ecstatic/Happy bonus, there are situations where it is actually bad to gain population. I don't think there ever should be a situation where it is bad to gain population. I actually would like to go back to more of a civ 2/3 situation where an individual citizen could be happy/content/angry. The happy bonus applies to the individual citizen rather than the entire city. I think that then naturally flows into weaving in a citizen migration mechanic - angry citizens migrate to cities with many happy citizens.
I think for the first 1/3 of the game, religion should be the source for like 95% of your empires happiness. As the game progresses past that 1/3 mark, the game gives you other options for happiness and religion fades from importance (while still being present and still giving you that option).
I've never found myself fighting for an extra luxury resource, although I do pick some expansion spots based on whether I will pick a new one up or not. I'd like to see what are luxuries now, turn into the primary drivers for generating gold, rather than giving you happiness.
I guess I'll start with that I dislike that there are situations in civ 6 where because of the Ecstatic/Happy bonus, there are situations where it is actually bad to gain population. I don't think there ever should be a situation where it is bad to gain population. I actually would like to go back to more of a civ 2/3 situation where an individual citizen could be happy/content/angry. The happy bonus applies to the individual citizen rather than the entire city. I think that then naturally flows into weaving in a citizen migration mechanic - angry citizens migrate to cities with many happy citizens.
I think for the first 1/3 of the game, religion should be the source for like 95% of your empires happiness. As the game progresses past that 1/3 mark, the game gives you other options for happiness and religion fades from importance (while still being present and still giving you that option).
I've never found myself fighting for an extra luxury resource, although I do pick some expansion spots based on whether I will pick a new one up or not. I'd like to see what are luxuries now, turn into the primary drivers for generating gold, rather than giving you happiness.