player1 fanatic
Fanatic
I would have no problem if diminishing returns would be much greater for gold and science instead of shields.
Waste is un-fun if as high as it is.
Waste is un-fun if as high as it is.
Originally posted by Beeblbrox
p.s. try it before you decry it. Use your editor to set OCN% to 1000 for your difficulty level and Regent (the AI's default difficulty setting) and the OCN for your map size to 52. After you have done this, please say whether the game was any more or less enjoyable, and why. I've tried both - if you want to argue you should too. And no advocates of the Optimal Turd Quotient principal need reply.
What effort? You can largely ignore cities with high corruption, unless you're generating food improvements, and this is the same whether the city has waste or not.Originally posted by Halcyon
The main "un-fun" aspect of corruption is waste. One shield per turn in 50 cities isn't worth the effort needed to look after those cities, yet razing them makes everyone in the world hate you, which is bad if Diplomatic victory is enabled.
Originally posted by Beeblbrox
This was not meant to be an insult to anyone that feels 'Optimal City Number' is a valid mechanic to be used in Civ - perhaps the similarity in description is what leads to this feeling of insult.
That said the civ model for a game is pretty complex but not perfect.