Religion is very hard to get on deity. That's nothing new.Just tried it with Biz - they're OP, right? Met Netherlads, they immediately declared war, I survived. Turn 60, all Great Prophets were gone. Netherlands snuck a missionary in and converted my capital right after we peace, so I couldn't burn that heretic son of a...
NOOOOPE. Just no. Someone can develop an actually good AI rather than make the game impossible.
Well. Referring to you thread title I'd say "then don't play it". I don't wanna be rude or anything but seriously... I play on lower difficulties and make it more challenging by setting myself limitations, eg never declare myself. Or never take GPT from AI.....
I'm bored with Immortal and yet find diety to be ridiculous, and the advice I see to players doesn't really help - I'm doing that, man! So my frustration with the game gets compounded with my frustration at getting advice that makes it sound like WHAT'S YOUR PROBLEM JUST DO THIS STUFF.
Gah! Just let me scream into the void a little!
To comfortably win on deity you do need to be laser-focussed...
...really once you've won the early game then it will usually be in your hands.
Someone can develop an actually good AI rather than make the game impossible.
TBH I'm not even sure if that is completely true. I play exclusively on deity. I don't min/max anything, I don't chop, I don't use any of the "cheese" some do (ie, selling favor, taking advantage of AI exploits), I rarely initiate a war, I usually don't decide which victory condition I'm going to pursue until 3-4 eras into the game, I chase subpar wonders and build crappy districts, and I still meander my way to victory 9 times out of 10. The AI simply isn't very good at actually achieving victory so if you're not in a rush (playing for speed) you usually have plenty of time to get there. I'm not bragging or anything because I don't think I'm anything special as a player, I just don't think it's quite as bad as it's made out to be sometimes.
TBH I'm not even sure if that is completely true. I play exclusively on deity. I don't min/max anything, I don't chop, I don't use any of the "cheese" some do (ie, selling favor, taking advantage of AI exploits), I rarely initiate a war, I usually don't decide which victory condition I'm going to pursue until 3-4 eras into the game, I chase subpar wonders and build crappy districts, and I still meander my way to victory 9 times out of 10. The AI simply isn't very good at actually achieving victory so if you're not in a rush (playing for speed) you usually have plenty of time to get there. I'm not bragging or anything because I don't think I'm anything special as a player, I just don't think it's quite as bad as it's made out to be sometimes.
This is really what it boils down to. Once you learn how to survive the first couple of eras and get used to that it's all downhill from there.
Yes unless there is one or two unstoppable snowballing civs on the map. Could happen. In which case you have to eliminate them while getting your space stuff going at the same time. There’s currently a Quill18 game going on the youtube with The Gauls. He’s not the best civ 6 player, but the endgame there shows that a decent early game doesnt grant you a definite win. It’s these games that I think are the most excited ones. Unfortunately these type of games only come around once in a blue moon.I think you two are kind of saying the same thing in a round about way.
The fact that the AI doesn't pursue victories all that well is why it's often perceived as not that hard. Likewise, the fact that the AI struggles to properly pursue victories is why they are given such significant bonuses in the early game that can make it seem unfun to play against. A smarter AI would be harder to beat in the long run without needing such an overwhelming advantage in the early game. It would open up some playstyle options as well.
The devs have made incremental improvements to the AI and supposedly the October patch includes some more. Hopefully, we'll eventually reach a point where winning on Diety isn't just a case of surviving early.
Yes unless there is one or two unstoppable snowballing civs on the map. In which case you have to eliminate them while getting your space stuff going at the same time.
In the beginning the human player lags behind. When he reaches a comfortable position the game becomes boring. I think, in order to recreate challenge, you must change the rules. Make it harder for the human player, so he is slower snowballing - eg. take away the extra yield on hills (compared to flatland), give weaker percentages on policy cards, reduce the extra governor titles from the secret societies mod etc. etc. AND make it easier for the AI players, so they are less lagging behind - eg. give them old techs&civics for free (more than 1 era behind human or X turns after human), give new AI units free promotions based on ranking of players regarding victory conditions, give AI players free units: offensive when they declare war / defensive when they are declared on ...Most of the features of Civ6 lies in mid or late games, however only early game is a challenge, and mid or late game is very very easy.
In the beginning the human player lags behind. When he reaches a comfortable position the game becomes boring. I think, in order to recreate challenge, you must change the rules. Make it harder for the human player, so he is slower snowballing - eg. take away the extra yield on hills (compared to flatland), give weaker percentages on policy cards, reduce the extra governor titles from the secret societies mod etc. etc. AND make it easier for the AI players, so they are less lagging behind - eg. give them old techs&civics for free (more than 1 era behind human or X turns after human), give new AI units free promotions based on ranking of players regarding victory conditions, give AI players free units: offensive when they declare war / defensive when they are declared on ...
There is nothing like 'cheating of the AI players' or 'punishing the human player'. Just the single player, who decides which rules He wants to obey in order to find the level of challenge he likes.
I think, in order to recreate challenge, you must change the rules. Make it harder for the human player [...] AND make it easier for the AI players, so they are less lagging behind - eg. give them old techs&civics for free [...]
The problem with this is that the AI needs help capturing more cities from other AI. Starting with walls will only make the AI even less likely to get a domination snowball going.Why is the AI so opposed to building walls? Maybe they should start walled on 7-8.
Careful with such generalisations, not all "people" are compulsive rerollersPeople are rerolling like crazy on deity but forget to say that when they say it's easy.
And the real buzzkill on standard/speed size is the Diplomatic Victory. Now I get it before everything else whether I aim for it or no. AI may have and keep a huge tech lead but that means nothing, they're not focused and not fast enough, you have plenty of time.My only problem with deity is that there's no real difference in the challenge once you get over the early surprise wars.
Might be, but who has the time for the large marathon ones?Most maps on standard and below are much easier than the larger ones.