Have does Continental Rally Point Works?

I'm not sure I've ever automated my own workers, but from what I recall reading . . . Automated workers do things like "re-improve" a tile after you've already hit a "sweet spot" in terms of shields. And there's some problem with the gangs that form up, either they only send one or two workers, or inefficient numbers of workers (sorry, I can't remember much about that problem).
 
Read Crackers guide to opening moves. he discusses 3 different examples, and in each of his example scenarios there is an alinea called "What the AI player would do:"

I have read one of the example marked as "Flood Plain - Russia".

Here is my question,what he mentioned is using a automate worker in the very beginning,of course i never did that,i usually use automate worker at late industry age,which makes them to build railroad as well as too many task need to be done at that moment where you had a huge empire to run,to not spending like half an hour in a single turn just to make assignment to all of your 100+workers,and especially for the pollution!!they just jump out every turn,i had to clean it up over and over.is it ok to do automate in late games?or is it just as Aabraxan said,they simply mess up these sweet spot you tried so hard to improve?
 
There are special commands that make your automated worker leave existing improvements alone. Andy you can also set them to only clean pollution.

In both cases, the human player can still manage the workers more efficiently, but if manually handling your workers is reducing the enjoyment of your game, then that may be a good trade off to you? who knows.

The most difficult thing perhaps is getting rid of the automations. At the start of each turn, the AI handles all automated workers, and if there is no task for a worker to do, the AI parks the worker in a city and hits the "skip turn" button for you. (Instead of fortify/sleep, what a human would do)
So if you wanted them to do something, you need to wait an other turn. That is, after you managed to track them down. (the ones that where automated)


At the later stages of the game I create stacks of workers and keep them in stacks of the right size to do a task in one turn. You can move stacks of the same units at once.
For example, I have a stack (or more) for railing flat land, a stack for railing hills and a stack for railing mountains. Same for pollution cleaning tasks.
Especially with rails up, it is no problem to move the mountain stack from one lonely mountain to an other lonely mountain.
And if they have nothing to do, I fortify/sleep them at some easy to find spot.
 
How do you have workers leave you improvement alone?i know the pollution only one though.

For the stacks,how many would be enough for 1 turn?
 
It takes 6 turns to build a mine on flat land, so 6 native workers to build a mine on the spot, or 12 slaves. If you are industrious, or have replaceable parts, its 4 native workers or 8 slaves, or 2 natives and 4 slaves on one stack (not recommended) etc. For a hill its 12 tuns to build a mine, 18 for a mountain. You figure out the rest.
 
It takes 6 turns to build a mine on flat land, so 6 native workers to build a mine on the spot, or 12 slaves. If you are industrious, or have replaceable parts, its 4 native workers or 8 slaves, or 2 natives and 4 slaves on one stack (not recommended) etc. For a hill its 12 tuns to build a mine, 18 for a mountain. You figure out the rest.


What's wrong with combining natives and slaves? Works fine for me.

-Nate
 
What's wrong with combining natives and slaves? Works fine for me.

It can get to be a bit of a headache to keep the "slave count" straight, that's all. And you want to keep that straight just so you don't waste worker turns. For example, if you have a project that takes 4 worker turns and you have a stack of mixed slaves, you don't want to let the computer decide who works next. Otherwise, you can end up with a selection like this:
(1) Native (1WT) +
(2) Slave (0.5 WT) +
(3) Native (1WT)+
(4) Native (1WT)+
(5) Native (1WT) = 4.5 workeer turns required to finish a 4-WT job.
 
Ah, ok. I don't micromanage that much, so it doesnt' really matter for me. I understand, though.

-Nate
 
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