microbe
Cascaded Mansion
- Joined
- Nov 16, 2003
- Messages
- 4,596
Folks,
I really hope that people (Sirian, Sullla, and other beta testers) don't take criticism personally. I know it's very hard to do, as you put a lot of time in it and consider it your baby that nobody else could touch. I have a lot of respect for you. But on the other hand, if you are too defensive of your work, it's hard for you to get valuable feedback.
I believe that a game like CIV4 should be 1) balanced and 2) accomodating. Which means that different players with different styles will all hopefully enjoy the game. No strategies should be dominating.
What it means for beta testers is that 1) testers are representative of different playing styles (accomodating) and 2) all testers have the same weight on their opinions (balanced).
My current impression is that although the game tried to solve many balancing issues, it has brought its own. Some play styles are favored more than others.
At last, CIV3 has proved that a flexible game could sparkle many new ways of playing the game. There is no lack of innovations among the CIV community. Let's not force everybody to adopt the same mindset, and not get upset if people choose to play it in a different way than the original designer envisioned. We know that in CIV3, many things were discovered by fans which weren't known to the developers, and in many cases it was not the deveopers who knew better. I believe same thing will also happen in CIV4. So let's not let pride get into the way of enjoying, exploring, and improving the game.
I really hope that people (Sirian, Sullla, and other beta testers) don't take criticism personally. I know it's very hard to do, as you put a lot of time in it and consider it your baby that nobody else could touch. I have a lot of respect for you. But on the other hand, if you are too defensive of your work, it's hard for you to get valuable feedback.
I believe that a game like CIV4 should be 1) balanced and 2) accomodating. Which means that different players with different styles will all hopefully enjoy the game. No strategies should be dominating.
What it means for beta testers is that 1) testers are representative of different playing styles (accomodating) and 2) all testers have the same weight on their opinions (balanced).
My current impression is that although the game tried to solve many balancing issues, it has brought its own. Some play styles are favored more than others.
At last, CIV3 has proved that a flexible game could sparkle many new ways of playing the game. There is no lack of innovations among the CIV community. Let's not force everybody to adopt the same mindset, and not get upset if people choose to play it in a different way than the original designer envisioned. We know that in CIV3, many things were discovered by fans which weren't known to the developers, and in many cases it was not the deveopers who knew better. I believe same thing will also happen in CIV4. So let's not let pride get into the way of enjoying, exploring, and improving the game.