ManoftheHour333
Warlord
- Joined
- Mar 12, 2021
- Messages
- 242
And here I was hoping that Civ would not turn into a paradox game...I dunno, I think I‘m used to having so many bonuses to think of. Late game Humankind or EU4 seem to amount to at least a similar magnitude of bonuses. The difference there is that you choose them over time, often considering which one to choose from a pool or unlocking „the next one“. In civ 7, you basically choose three times - and more packaged than in the paradox games. This may make it harder to remember them, not the actual amount of modifiers and uniques. Yet, personally, I like it a lot.
I‘m more concerned that I‘ll forget the bonuses from wonders and resources than from civs…
But I do think that you have a point that we haven't considered how the wonder bonuses or terrtain features or city buildings' bonuses will work. But the fact that they are now really, really competing with 10 different things the player has to know when going up against just a civ could be troubling. I don't know maybe it's just me but it just seems like a lot. Obviously we'll have to wait and see but I'm not in love with this design of bonuses so far.