Leyrann
Deity
Here's the thing.
If you put enough modifiers and stuff on a single choice (namely, the choice of civ), it stops being 'compare all the modifiers', and instead becomes 'pick based on what feels right'.
It's like an event in Crusader Kings or similar where all you've got to go off of is three different sentences which you can select, without the tooltip clarifying. You don't know what your choice is going to do, so instead you're going (applying this to civ choosing now) 'okay if I choose Mongolia I'll be good at cavalry and conquest, if I choose the Normans I'll be prioritizing exploration [I imagine], if I choose the Abbassids I'll probably have religious bonuses'.
If the system becomes too complex to evaluate, it turns around to being very simple, but also nearly impossible to optimize. I think that's a good thing.
If you put enough modifiers and stuff on a single choice (namely, the choice of civ), it stops being 'compare all the modifiers', and instead becomes 'pick based on what feels right'.
It's like an event in Crusader Kings or similar where all you've got to go off of is three different sentences which you can select, without the tooltip clarifying. You don't know what your choice is going to do, so instead you're going (applying this to civ choosing now) 'okay if I choose Mongolia I'll be good at cavalry and conquest, if I choose the Normans I'll be prioritizing exploration [I imagine], if I choose the Abbassids I'll probably have religious bonuses'.
If the system becomes too complex to evaluate, it turns around to being very simple, but also nearly impossible to optimize. I think that's a good thing.