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Having trouble loading a custom map made in Worldbuilder.

Malkor

Chieftain
Joined
Dec 6, 2005
Messages
27
Location
Michigan
I'm not sure this is the right place for this but I'm having trouble loading a map I made in Worldbuilder. I don't know what the problem is but I keep getting an error that tells me to look at lua.log. The map is very simple, with only two civilizations, so I don't know what the problem could be. I was able to find lua.log but I can't make heads or tails of it. So if someone here could help explain it, that'd be great. Here's a copy of the file's contents:

DebugHotloadCache: GameDebug initialized!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
LoadGameMenu: LoadGameMenu::OnLoadYes() leaving the network session.
MapSearchPanel: Created SearchContext 'MapSearch_Primary'
MapSearchPanel: Created SearchContext 'MapSearch_Suggestions'
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Building Game Setup
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 12 participating players.
AdvancedSetup: Removing Player 2
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 11 participating players.
AdvancedSetup: Removing Player 3
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 10 participating players.
AdvancedSetup: Removing Player 4
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 9 participating players.
AdvancedSetup: Removing Player 5
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 8 participating players.
AdvancedSetup: Removing Player 6
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 7 participating players.
AdvancedSetup: Removing Player 7
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 6 participating players.
AdvancedSetup: Removing Player 8
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 5 participating players.
AdvancedSetup: Removing Player 9
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 4 participating players.
AdvancedSetup: Removing Player 10
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 3 participating players.
AdvancedSetup: Removing Player 11
AdvancedSetup: Player Count Changed
AdvancedSetup: There are 2 participating players.
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
AdvancedSetup: Hiding Game Setup
LoadScreen: true
LoadScreen: false
LoadScreen: false
LoadScreen: true
LoadScreen: OnLoadGameViewStateDone
Mods: Failed to create mods browser search context!
Test: Test.LUA loaded!
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true
JoiningRoom: OnFinishedGameplayContentConfigure() g_waitingForContentConfigure=true


Edit: I forgot to add that I disabled all mods before I made the map. So hopefully none of those are the problem.
 
I'm getting the same thing but as a result of using a map script (Perfect World). Ugh. Don't know fix.

OK, turns out that some plots were being assigned to more than one Civ as starting locations. Adding a filter to disallow duplicate starting locations solved the problem.

Could be because I made the world quite "deserty".

Cheers.
 
Last edited:
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