1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Hawk02-Japan The 5 Sacred Cities

Discussion in 'Civ3 - Succession Games' started by Hawk Chieftain, Nov 30, 2007.

  1. Hawk Chieftain

    Hawk Chieftain Chieftain

    Joined:
    Dec 8, 2004
    Messages:
    300
    Location:
    Iowa, USA
    To continue learning about 5CC from my first SG-Hawk01 5CC Regent Training Game, this SG will be a 20k on these conditions:
    Level-Monarch
    World Size- Standard
    Barbs- Raging
    Land Mass- Pangaea
    Climate-Normal
    Temp-Temperate
    Age-4 Billion
    Civ-Japan

    The story behind this SG is that the Japanese God declared to the Japanese leaders to only build 5 cities in tribute to him. So, this is a strict 5CC, you must raze every city you conquer. And, you must build 1 special city that everyone in the world will recognize, a 20k city.
    So far, the roster is:
    Overseer
    Killerkid
    Hawk Chieftain
    Choxorn
    Tasslehoff

    Here is the first start:
     

    Attached Files:

  2. Hawk Chieftain

    Hawk Chieftain Chieftain

    Joined:
    Dec 8, 2004
    Messages:
    300
    Location:
    Iowa, USA
     

    Attached Files:

  3. Hawk Chieftain

    Hawk Chieftain Chieftain

    Joined:
    Dec 8, 2004
    Messages:
    300
    Location:
    Iowa, USA
     

    Attached Files:

  4. Hawk Chieftain

    Hawk Chieftain Chieftain

    Joined:
    Dec 8, 2004
    Messages:
    300
    Location:
    Iowa, USA
     

    Attached Files:

  5. Hawk Chieftain

    Hawk Chieftain Chieftain

    Joined:
    Dec 8, 2004
    Messages:
    300
    Location:
    Iowa, USA
     

    Attached Files:

  6. Elephantium

    Elephantium Elephants think that people are cute, like puppies

    Joined:
    Jul 12, 2006
    Messages:
    4,892
    Location:
    Minneapolis, MN
    lurker's comment: 1 has a lot of food potential with those FPs and the wheat - but shields will require workers to improve hills and mountains.
    2 isn't bad; I'd move 1S to the plain before settling. It looks like there's a lot of desert in the area, though.
    3 has nice food and shield potential. I'd probably move 1E or 1NE before settling to maximize use of the FPs.
    I'd rule out 4 and 5 due to the lack of rivers.

    If I were starting the game, I'd probably take a chance on start 1.
     
  7. TheOverseer714

    TheOverseer714 Overseer

    Joined:
    Feb 12, 2007
    Messages:
    5,077
    Location:
    Ohio
    #2 has too much desert. #3 is not bad, but shares the same problem as #1, those floodplains. If #5 had a river, I think it would be fine. The same goes for #4. #1 would be a great 4 turn settler factory, but as we're only going to build 5, that's not going to be a factor. It is on a river, so that will generate extra gold, and there is plenty of shield potential. My only worry is the disease from the floodplains. My vote is #1, with the caveat that it can't be our 20K city, the population will fluctuate too much to keep a steady flow of shields for wonder builds. #3 is my 2nd choice, though it is a bit shield-poor. Possibly some BG's will be revealed on settling.
     
  8. killerkid

    killerkid Chieftain

    Joined:
    Sep 23, 2005
    Messages:
    488
    Location:
    USA, EST
    I think that start 4 would be good too. If we settle 1 SE, we get 4 BG's and a wheat. If it is a lake we're on, thats fresh water, if not, we have a chance at ocean wonders. Start 1 has less friendly terrain for other cities.
     
  9. TheOverseer714

    TheOverseer714 Overseer

    Joined:
    Feb 12, 2007
    Messages:
    5,077
    Location:
    Ohio
    #4 may not be on fresh water, that may be an ocean inlet. I think thats a high-risk start. No river really hurts your income. This has to be a city that earn its' keep for at least 400 turns, and an aqueduct is something we might need for most of those turns.
     
  10. Tasslehoff

    Tasslehoff Kender

    Joined:
    Jun 3, 2007
    Messages:
    1,083
    Location:
    Solace, Ansalon, Krynn
    I'd have to say #1, with our 20k city being our second founded city.

    Numbers 2 and 3 aren't too bad, but the wheated floodplain is just so strong.
     
  11. choxorn

    choxorn Watermelon Headcrab

    Joined:
    Feb 28, 2006
    Messages:
    17,850
    Location:
    Honolulu
    I'd also have to say 1. Another bad thing about 4 is that Tundra is somewhat noticable...
     
  12. killerkid

    killerkid Chieftain

    Joined:
    Sep 23, 2005
    Messages:
    488
    Location:
    USA, EST
    I'm not sure if we'll find good enough terrain for city 2 at start 1.
     
  13. TheOverseer714

    TheOverseer714 Overseer

    Joined:
    Feb 12, 2007
    Messages:
    5,077
    Location:
    Ohio
    Roll a better one and we'll smoke.. err play it. I do agree there are too many mountains around #1, but it's still the best of the bunch. I might roll one myself later and post it.
     
  14. greygamer

    greygamer Feudal Lord

    Joined:
    Nov 29, 2006
    Messages:
    1,838
    Location:
    UK
    lurker's comment:
    I'll be watching from the shadows cos I can't give enough time to participate in SGs properly. I haven't played a 5CC before either so I'll be looking for tips :mischief:
     
  15. killerkid

    killerkid Chieftain

    Joined:
    Sep 23, 2005
    Messages:
    488
    Location:
    USA, EST
    I rolled one. I moved my settler onto the hill, and saw another BG and wines.

     
  16. choxorn

    choxorn Watermelon Headcrab

    Joined:
    Feb 28, 2006
    Messages:
    17,850
    Location:
    Honolulu
    An interesting start... What did you see when you moved to the hill?
     
  17. killerkid

    killerkid Chieftain

    Joined:
    Sep 23, 2005
    Messages:
    488
    Location:
    USA, EST
    When I moved to the hill, I saw:



    I didn't move any further as that would be peeking. It looks pretty nice.
     
  18. Hawk Chieftain

    Hawk Chieftain Chieftain

    Joined:
    Dec 8, 2004
    Messages:
    300
    Location:
    Iowa, USA
    I went ahead in all of my 5 starts, and I like # 1 the best, followed by # 3,
    # 4, # 2, then # 5.
    With # 1, you can actually send the settler south a couple tiles, and we would get ocean access to build The Colossus, and still not have to build an aquaduct.
     
  19. choxorn

    choxorn Watermelon Headcrab

    Joined:
    Feb 28, 2006
    Messages:
    17,850
    Location:
    Honolulu
    How many tiles?
     
  20. TheOverseer714

    TheOverseer714 Overseer

    Joined:
    Feb 12, 2007
    Messages:
    5,077
    Location:
    Ohio
    I think Killers looks good, but any move at all is still peeking. I'll go with either #1 or killers. Our strategy is still not set, but I say aggressive exploring, trading, and military is what it will take to win this. Make sure accelerated production is off on these starts, at Emperor that gives the AI an extreme advantage. 1 turn horses and swords is not fun to try to beat.
     

Share This Page