Vadus
pretend the impossible
The Great Apple said:Hmmm - if you check out CIV4ArtDefines_Terrain.xml there are no links to .nif files in there. As I said above, I think they're all done by heightmaps.
I picked that up in a thread, and I want to go a bit deeper to this topic.
So it is right, that an isle, like on the attached image, is nothing but a bunch of height coordinates ?
Here the according extract from the CIV4ArtDefines_Terrain.xml
Code:
<TerrainArtInfo>
<Type>ART_DEF_TERRAIN_GRASS</Type>
<Path>Art/Terrain/Textures/GrassBlend.dds</Path>
<Detail>Art/Terrain/Textures/GrassDETAIL.dds</Detail>
<Button>,Art/Interface/Buttons/BaseTerrain/Grassland.dds,
Art/Interface/Buttons/BaseTerrain_TerrainFeatures_Atlas.dds,
3,1</Button>
<LayerOrder>4</LayerOrder>
<TextureBlend01>8,0</TextureBlend01>
<TextureBlend02>1,0</TextureBlend02>
<TextureBlend04>6,0</TextureBlend04>
<TextureBlend08>5,0</TextureBlend08>
<TextureBlend03>2,0</TextureBlend03>
<TextureBlend06>10,0</TextureBlend06>
<TextureBlend12>12,0</TextureBlend12>
<TextureBlend09>9,0</TextureBlend09>
<TextureBlend07>3,0</TextureBlend07>
<TextureBlend14>14,0</TextureBlend14>
<TextureBlend13>11,0</TextureBlend13>
<TextureBlend11>4,0</TextureBlend11>
<TextureBlend10>7,0</TextureBlend10>
<TextureBlend05>13,0</TextureBlend05>
<TextureBlend15>
15,0 16,0 17,0 18,0 19,0 20,
0 21,0 22,0 23,0 24,0 25,0 26,0 27,0 28,0 29,
0 30,0 31,0 32,0
</TextureBlend15>
</TerrainArtInfo>
My goal is to create half spheres from this current isle form
