PresidentMike
Technical Fool
A few suggestions to make these units more powerful and/or useful.
Helicopters: iIf they can drop units in enemy territory, why can't they pick them up too? They would be much more useful if they had this ability.
Paratroopers: I've heard this idea before, and I liked it so much I'm going to promote it here. Paratroopers should work like marines, and have a special "airborne assault" that would allow them to drop directly onto enemy cities/units, perhaps also giving them a combat advantage.
Marines: This option could go under any of these units, but I'll insert it here. Marines & paratroopers should be allowed to move on the turn that they are landed/dropped. As it works now, if you drop paratroopers you must wait a turn before you can move them, and that takes away from their main advantage: surprise. Ditto for marines. It would be awesome if you could use them to attack, say, a radar station on a coastal position, then on the same turn withdraw them back to the ships. Helicopters should work the same way: the units you land in turn A should be able to move/attack in turn A, not turn B. This would be a strong advantage that would make these units and their unique traits much more useful.
Helicopters: iIf they can drop units in enemy territory, why can't they pick them up too? They would be much more useful if they had this ability.
Paratroopers: I've heard this idea before, and I liked it so much I'm going to promote it here. Paratroopers should work like marines, and have a special "airborne assault" that would allow them to drop directly onto enemy cities/units, perhaps also giving them a combat advantage.
Marines: This option could go under any of these units, but I'll insert it here. Marines & paratroopers should be allowed to move on the turn that they are landed/dropped. As it works now, if you drop paratroopers you must wait a turn before you can move them, and that takes away from their main advantage: surprise. Ditto for marines. It would be awesome if you could use them to attack, say, a radar station on a coastal position, then on the same turn withdraw them back to the ships. Helicopters should work the same way: the units you land in turn A should be able to move/attack in turn A, not turn B. This would be a strong advantage that would make these units and their unique traits much more useful.