Hellhound - (12/28/05)

woodelf

Bard
Retired Moderator
Joined
Jun 12, 2003
Messages
15,036
Location
Gallery
My first skin. Basically a wolf reskin, but meaner looking. :mischief:

Sadly my computer settings won't let me attach files so it's been uploaded at filegone. My files are also .rar and Gimp so the forum won't let me attach them anyhow! Tiny download. If anyone wanted to attach a screenie I'd be eternally indebted.....

http://www.filegone.com/usnc
 
Here is a pic:
 
I made some screens too...not gonna let them go to waste. :p

I'm thinking when we get the SDK (or maybe sooner?) someone can add some animated smoke or flames to it. :devil: But it still looks really cool as is.
hellhound2.jpg

hellhound.jpg
 
Thanks for posting the pics guys. He looks better going after the pigs than in my game!

I'm trying to perfect my Frost Giant now.
 
Hell's Angel said:
Cool unit!!
Frost giant!What unit are you using, Warrior?

Yeah, but I'm having a hard time visualizing the removal of his sandals. :)
 
Great unit! Woodelf - I have a question on modding units. Do you know how to resize the unit? I want to try reskinning a few myself - including making dwarf axemen and want to resize the axemen model. Do you know how to do that? I have the skinning part down, but don't know how to shrink/expand the models. Great work!! Hope we will see the hellhound and frost giant in a future version of Kael's mod. :goodjob:
 
Rando said:
Great unit! Woodelf - I have a question on modding units. Do you know how to resize the unit? I want to try reskinning a few myself - including making dwarf axemen and want to resize the axemen model. Do you know how to do that? I have the skinning part down, but don't know how to shrink/expand the models. Great work!! Hope we will see the hellhound and frost giant in a future version of Kael's mod. :goodjob:

Thanks for the comments. I've graduated to mages, but the Frost Giant is still being worked on. The sizing is done in the Civ4ArtDefines_Unit xml file. It looks like this:

<UnitArtInfo>
<Type>ART_DEF_UNIT_HELLHOUND</Type>
<fScale>0.7</fScale>
<fInterfaceScale>1.4</fInterfaceScale>
<NIF>Art/Units/hellhound/Wolf.nif</NIF>
<KFM>Art/Units/hellhound/Wolf.kfm</KFM>
<SHADERNIF>Art/Units/hellhound/Wolf_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/WolfShadow.nif</ShadowNIF>
<ShadowAttachNode>LionBip Spine</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
 
I know this is an old thread, but this got me thinking. Would it be possible to mod the game so that animal barbs do come in your borders, but only eat an animal resource? Like the wolf and pigs shown up above. As long as you have a unit...even a worker..within sight, the barb wouldn't though. That would be pretty cool for some scenarios, no?
 
Back
Top Bottom