Turn 60. During rush I got pretty much any worker techs I could possibly want. Ag, AH, BW, wheel. I have 6 workers some roading to sites some chopping and some building the important improvements on the special resources.
The excercise is the basic rex. The main difference is we are now rexing from 2 positions although at the cost of a few turns relative to ghandi.
Note that capitols are USUALLY better city sites than average. Karakorum has 3 clams, 1 rice, 3 flooplains. Can someone say national epic?
Turn 91. I'm building axes for self defense. Barbs are going to be a big problem if this land doesn't get filled in quickly. Warrior spawn busts work fine for the most part. If a barb sneaks in we got axes.
It's probably not a great idea from an efficiency standpoint to put a barracks in a non hammers city with no war expected soon. Karakorum is probably working on a barracks because I didn't have something more important. The hills do give it decent hammers though. Believe it or not but guangzhou will eventually be a production beast.
Turn 121. Chengdu is the least jungled of the jungle sites. I like clearing jungle but it's been put off as late as possible. I don't want ghandi getting any of this land. Generally speaking jungle is good land once you get it cleared but you need twice as many workers as you think you do. Late game chengdu is better than the capitol in hammers. Reason = Levy. Beijing isn't riverside so it has a lot of potential hammers lost by not being able to build a levy.
Turn 153. Macau is badass. Double gems and rice. Once you get the jungle cleared. In turns of hammers late game its alright but this is obviously a hammer city.
Shandong grabs rice and copper, and completes the blocking action. Ghandi shall not pass. Don't worry though. Ghandi could hurt a kitten with an automatic kitten hurting machine.
Turn 180. Just an overview of my tech situation in general. I went paper, edu, lib. I chose nationalism because it's the most expensive, and I just always pick nationalism. Drafting rifles is considered reasonably strong. Protip: get nationalism, run nationalism civic, build globe theater in high food city and draft every turn with no consequences. Please draft responsibly. The reasoning behind rifles is they have a longer window of usefulness than muskets and are strongest unit that can be drafted for 1 pop.
I'm going democracy because it gives a couple of the best civics for cottage spamming. FYI i cottage spammed, mined all the hills and made enough farms to work all the tiles. Karakorum recieved farms only to max out specialists.
Printing press gives a static buff to towns iirc.
Turn180. Well I got rifles. I generally give high priority to having the strongest units available possible. Currently I'm picking up military tradition to build cavalry. iirc rifling is required for cavalry otherwise you can build cuirassiers with mil trad. I decided to go for communism. After democracy I spent a GP o a golden age and flipped into. Universal suffrage, emancipation, free speech, and free religion.
Turn 180. Built the kremlin. Kremlin gives a huge bonus to rush buying. Rush buy is enabled by uni. suffrage.
This is a little bit of a demonstration. Turn 242 FYI
Turn 243. Rush buy is has a penalty if you don't have at least 1 hammer invested in a build. Additionally rush buy is cheaper the more hammers already invested. Therefore the most efficient way is to build at least one turn then rush buy. So turn one queue cavalry in every city. Slider is lowered to generate massive amounts of gold. Remember cottage spam is usually low on hammers high on commerce. Press end turn. Now we have a lot of cities with greater than 1 hammer invested. Rush buy. Units finish next turn.
Turn 255. India dead. I may have overbuilt. I had 78 cavalry left over.
Turn 310. I found sushi in Delhi. The reason is, ghandi founded and shrined to religions there. So it already gets a lot of gold. Gold works slightly differently. Gold isn't commerce so it isn't converted to beakers when the slider is on. So even at 100% research the shrine gold and corp are added to your treasury each turn. Modifiers such as wall street are counted. So 2 shrines and a corp headquarters make perfect site for wallstreet.
This is the victory. Actually I had to reload a and mash end turn to get the screen again. Sid sushi gives a crapton of food to each city it's spread to. More food is more pop. More pop is more vote in a diplo victory. You can see I had most of the votes. Elizabeth voted for me because she was friendly with me. Defensive pact, and I was in her favorite civic.