Played since CIv 1, used to beat Civ2 on Deity, Civ 3 on reasonable levels but Civ 4 am battling and dont do very well even on noble, warlord seems to be my level which is depressing. I once got some help on some of this before BTS but seems obsolete with BTS and all the changes in pathces. When I get home, ill try to post some images if its not clear.
Anyways any help to the following questions would be great, I know its long but if you can help me in any section that would be cool:
1 - Settlers/workers - you cant grow whilst they are being built rather than population drop when created, is that correct? I read that on here but the civilopedia doesnt mention it when I look up settlers.
2 - Explorer - What good are they? They appear to be advanced scouts yet they come at a stage when there is no land left to scout and spies can do recon on enemy terriroty.
3 - HOW THE HELL DO I ATTACK A CITY!!! - This is the biggest irritation of all from my glory days of being s fundamentalist with 20 billion Howitzers taking advantage of your railroads!!
My current warlord level game, has me, about 10 citites big, about 1000 points ahead of Gilgamesh whom I decided to take and a massive tech lead on him. He has maybe 5 cities bordering mine and is defending with Pikeman, swordsman and attacks with chariots and War elephants.
I have curasiors (12 strength cavalry type units, cant spell), catapaults, trebucets and tried macemen for a melee unit. I cannot take a city. The citys each have defense numbers of 125%! I tried to bombard them down but that would take about 10-15 goes to drop it to 0%.
My curasiors get smashed by pikeman, I tried catapaults and trebucets next, thinking I must have to take them out with siege units, they have combat odds of <1% and get beaten 100% of the time with no damage. I tried Maceman, thinking maybe I need Melee units, they have the same combat odds and do the same.
I cannot for the life of me take a city, what the hell am I missing, the game is no fun at the moment since I have the higher tech, the higher powered unit, the volume of units, I tried everything but it seems im just crap.
Am I expected to launch like 30, curasiors and loose mass casualties but eventually take them? Seems excessive and not practicle.
Anyways, obviously I need some help taking cities, how are you meant to take them in this era?
4 - Espionage - Is this effective and how do you use it? What happened to being able to steal techs, the smaller the city the easier it is like in Civ 2? That was the ultimate game balance right there, you could always claw your way back. So far the only options I see are not overly useful, sure poisoning supply was fun in Civ2 cause you could do lots of cities with just the unit, but you now gotta spend points which are bought from your treasury? Is that right?
Also can you bribe units like in Civ2 or Bribe a city like in Civ2? That was always fun when super rich to pinch some cities without the war! Plant Nuke with an alpine unit ignoring Zones of control was always a great tactic to take out the capital to stop the space race. All this fun is gone right? I know ZOC went in Civ3 but espionage was just a debarcle in that version.
5 - Civil Wars - Why on earth was this taken out? Nothing better than taking aim at the capital of those HUGE civs you could beat to split them in to and then halve your enemy. No easy feat with the Cap usually enourmously defended. Can this still happen (It didnt in Civ3) should I ever be able to take a city?
6 - Money - How do you make money? In previous Civs, crucial elemnets were, roads to produce extra commerce (best tip I ever got!), the rush to Adam Smith Trading Co., best fun competing for that since it made such a big difference, but cant find any of them in Civ4. Is it just building cottages now at the expense of production and food improvements?
7 - Production/Forests - I dont know what to do when building improvements in my early game. If I remove forests to build farms, its always -1 hammer (shields are tradition!), do you leave them around so you have some production? In Civ2, I used to Mine, hills, farm grassland and plains......I think that was all my options! Now when there is no resource on the tile what is the general way of thinking? Use forests as production, green squares/water tiles as farms, mountains as mines?
I just dont know how to get the cities booming, or do you have to decide, CITY A will be money and build ALL cottages, CITY B will be food and build all frams etc etc.
8 - Can you trade food? - If the last paragraph above is true, can you still trade food to give surplus to those that arent creating the food to grow?
9 - Changing Science level with 1 turn to go, is it easy money? AS the name suggests, from Civ 3 onwards, I noticed you can adjust the slider down, sometimes to 10% science with 1 turn til discovery and still only take 1 turn yet get a shitload of money.......is this a good trick or do the leftover beakers carry on to the next tech if you leave it at a higher rate?
10 - Where are these wonders/Techs or are there equivalents? -
a - Leonardos workshop used to upgrade all units in Civ2 and half the cost in Civ3 if I recall correctly, was just as important as Adams trading Co. and such......where is it or if gone is there equivalent? Was a bread and butter Wonder for me.
b - Adam Smith Trading co, mentioned above in Money section.
c - Philosphy - Used to give 2 free techs, was a great tech to research, is there an equiv?
d - Pyramids - used to give free granary in all cities, giving great early growth, now it does something else. Is there an equiv?
e - Great Library - Used to give any techs 2 or more other civs had making it invaluable in higher level games. Is there an Equiv? Used to avoid tech that made it obsolete when cashing in!
d - Magellans expidition - gave free movement points, is circumnaving the globe first the new way to achieve this? Also was that idea pinched from call to power?
11 - Luxuries - If I have excess, say 2 gems, does that mean I am free to trade away spare luxuries to get ones I dont have or do I get extra bonuses for multiple? I noticed each luxury give a slightly different thing, is it the aim to have 1 of as many different as you can, or do you have to micromanage the needs of every luxury and try to tailor them to your needs?
Anyways any help to the following questions would be great, I know its long but if you can help me in any section that would be cool:
1 - Settlers/workers - you cant grow whilst they are being built rather than population drop when created, is that correct? I read that on here but the civilopedia doesnt mention it when I look up settlers.
2 - Explorer - What good are they? They appear to be advanced scouts yet they come at a stage when there is no land left to scout and spies can do recon on enemy terriroty.
3 - HOW THE HELL DO I ATTACK A CITY!!! - This is the biggest irritation of all from my glory days of being s fundamentalist with 20 billion Howitzers taking advantage of your railroads!!
My current warlord level game, has me, about 10 citites big, about 1000 points ahead of Gilgamesh whom I decided to take and a massive tech lead on him. He has maybe 5 cities bordering mine and is defending with Pikeman, swordsman and attacks with chariots and War elephants.
I have curasiors (12 strength cavalry type units, cant spell), catapaults, trebucets and tried macemen for a melee unit. I cannot take a city. The citys each have defense numbers of 125%! I tried to bombard them down but that would take about 10-15 goes to drop it to 0%.
My curasiors get smashed by pikeman, I tried catapaults and trebucets next, thinking I must have to take them out with siege units, they have combat odds of <1% and get beaten 100% of the time with no damage. I tried Maceman, thinking maybe I need Melee units, they have the same combat odds and do the same.
I cannot for the life of me take a city, what the hell am I missing, the game is no fun at the moment since I have the higher tech, the higher powered unit, the volume of units, I tried everything but it seems im just crap.
Am I expected to launch like 30, curasiors and loose mass casualties but eventually take them? Seems excessive and not practicle.
Anyways, obviously I need some help taking cities, how are you meant to take them in this era?
4 - Espionage - Is this effective and how do you use it? What happened to being able to steal techs, the smaller the city the easier it is like in Civ 2? That was the ultimate game balance right there, you could always claw your way back. So far the only options I see are not overly useful, sure poisoning supply was fun in Civ2 cause you could do lots of cities with just the unit, but you now gotta spend points which are bought from your treasury? Is that right?
Also can you bribe units like in Civ2 or Bribe a city like in Civ2? That was always fun when super rich to pinch some cities without the war! Plant Nuke with an alpine unit ignoring Zones of control was always a great tactic to take out the capital to stop the space race. All this fun is gone right? I know ZOC went in Civ3 but espionage was just a debarcle in that version.
5 - Civil Wars - Why on earth was this taken out? Nothing better than taking aim at the capital of those HUGE civs you could beat to split them in to and then halve your enemy. No easy feat with the Cap usually enourmously defended. Can this still happen (It didnt in Civ3) should I ever be able to take a city?
6 - Money - How do you make money? In previous Civs, crucial elemnets were, roads to produce extra commerce (best tip I ever got!), the rush to Adam Smith Trading Co., best fun competing for that since it made such a big difference, but cant find any of them in Civ4. Is it just building cottages now at the expense of production and food improvements?
7 - Production/Forests - I dont know what to do when building improvements in my early game. If I remove forests to build farms, its always -1 hammer (shields are tradition!), do you leave them around so you have some production? In Civ2, I used to Mine, hills, farm grassland and plains......I think that was all my options! Now when there is no resource on the tile what is the general way of thinking? Use forests as production, green squares/water tiles as farms, mountains as mines?
I just dont know how to get the cities booming, or do you have to decide, CITY A will be money and build ALL cottages, CITY B will be food and build all frams etc etc.
8 - Can you trade food? - If the last paragraph above is true, can you still trade food to give surplus to those that arent creating the food to grow?
9 - Changing Science level with 1 turn to go, is it easy money? AS the name suggests, from Civ 3 onwards, I noticed you can adjust the slider down, sometimes to 10% science with 1 turn til discovery and still only take 1 turn yet get a shitload of money.......is this a good trick or do the leftover beakers carry on to the next tech if you leave it at a higher rate?
10 - Where are these wonders/Techs or are there equivalents? -
a - Leonardos workshop used to upgrade all units in Civ2 and half the cost in Civ3 if I recall correctly, was just as important as Adams trading Co. and such......where is it or if gone is there equivalent? Was a bread and butter Wonder for me.
b - Adam Smith Trading co, mentioned above in Money section.
c - Philosphy - Used to give 2 free techs, was a great tech to research, is there an equiv?
d - Pyramids - used to give free granary in all cities, giving great early growth, now it does something else. Is there an equiv?
e - Great Library - Used to give any techs 2 or more other civs had making it invaluable in higher level games. Is there an Equiv? Used to avoid tech that made it obsolete when cashing in!
d - Magellans expidition - gave free movement points, is circumnaving the globe first the new way to achieve this? Also was that idea pinched from call to power?
11 - Luxuries - If I have excess, say 2 gems, does that mean I am free to trade away spare luxuries to get ones I dont have or do I get extra bonuses for multiple? I noticed each luxury give a slightly different thing, is it the aim to have 1 of as many different as you can, or do you have to micromanage the needs of every luxury and try to tailor them to your needs?