Porcupine390
Chieftain
- Joined
- Mar 8, 2018
- Messages
- 2
So I'm still super new to this modding thing, and I decided to start out using the Civ IV Modbuddy program. I tried to use it but when I load into the game, the building made here doesn't appear in the game. If I add "PrereqTech="TECH_SAILING"" it will show up, but the whole point of the mod I'm making is that the new building will be an alternate option to the monument. Does anyone have a fix for this? (I know the yields are super high, its just a test)
<GameData>
<Types>
<Row Type="BUILDING_GAME_STUDIO" Kind="KIND_BUILDING" />
</Types>
<Buildings>
<Row BuildingType="BUILDING_GAME_STUDIO" Name="LOC_BUILDING_GAME_STUDIO_NAME" PrereqDistrict="DISTRICT_CITY_CENTER" PurchaseYield="YIELD_GOLD" Cost="100" AdvisorType="ADVISOR_GENERIC"/>
</Buildings>
<Building_YieldChanges>
<Row BuildingType="BUILDING_GAME_STUDIO" YieldType="YIELD_FAITH" YieldChange="25"/>
<Row BuildingType="BUILDING_GAME_STUDIO" YieldType="YIELD_CULTURE" YieldChange="25"/>
<Row BuildingType="BUILDING_GAME_STUDIO" YieldType="YIELD_GOLD" YieldChange="25"/>
</Building_YieldChanges>
<Building_GreatPersonPoints>
<Row BuildingType="BUILDING_GAME_STUDIO" GreatPersonClassType="GREAT_PERSON_CLASS_ENGINEER" PointsPerTurn="2"/>
</Building_GreatPersonPoints>
</GameData>
<GameData>
<Types>
<Row Type="BUILDING_GAME_STUDIO" Kind="KIND_BUILDING" />
</Types>
<Buildings>
<Row BuildingType="BUILDING_GAME_STUDIO" Name="LOC_BUILDING_GAME_STUDIO_NAME" PrereqDistrict="DISTRICT_CITY_CENTER" PurchaseYield="YIELD_GOLD" Cost="100" AdvisorType="ADVISOR_GENERIC"/>
</Buildings>
<Building_YieldChanges>
<Row BuildingType="BUILDING_GAME_STUDIO" YieldType="YIELD_FAITH" YieldChange="25"/>
<Row BuildingType="BUILDING_GAME_STUDIO" YieldType="YIELD_CULTURE" YieldChange="25"/>
<Row BuildingType="BUILDING_GAME_STUDIO" YieldType="YIELD_GOLD" YieldChange="25"/>
</Building_YieldChanges>
<Building_GreatPersonPoints>
<Row BuildingType="BUILDING_GAME_STUDIO" GreatPersonClassType="GREAT_PERSON_CLASS_ENGINEER" PointsPerTurn="2"/>
</Building_GreatPersonPoints>
</GameData>