Help Bgast1 With His Game

I did not have time to look at th game, but I did down load it, so that is working fine. It is a large map with 12 civs, all alive. It looks to be C3, but I am not sure.

I did see you have a lot of AA units and could unload some now. I would suggest making some boats now as the fight has to move to the other contient. You need more w0orkers and a few more settlers.

Stop making Swords, they are crap in C3 and only marginial in PTW at this stage of the game. Go to all towns and stop making any units in a town and any city without a barracks.

Unless you are playing AW, you do not need to make so many units at Chief. You have over 200 in unit support. Cut that down and keep the muskets and riders.

Get out of despotism now. After you lose some pop from the anarchy period, use the slider and get some markets in the better cities.

You are not researching, due to support cost and you do not need to research Demo anyway. If no one else comes back with some more details, I will look closer tomorrow.

She who must be obeyed is about to come home and I will not have any time tonight.
 
I took a look - yes, you do have some worries about being behind in tech - Joanie is certainly in industrial and I think some of the others are, as well - I'm not always good at identifying the eras by their clothes. Mainly, that means they may have cavalry and riflemen - I don't *think* you have to worry about infantry and tanks are still a ways off.

Disbanding the warriors/spears/archers/horsemen would make sense - at least those that aren't being used for MP/happiness. Turning research way up when you get your costs down. Something you can do is send them all to harbor cities that will be making your fleet of galleys/caravels and disband them all for a nice shield bump ;)

Look around at the other civs - you can trade for democracy and you might be able to buy mettalurgy - and you might find that some of the guys ahead of you don't have military tradition, which you can then research yourself for trading opportunities...

You have a huge military. Even if the other guys have rifles and cav, you can probably take them if you can get your stacks of 96 riders over there, especially since they don't produce as fast as you.
 
The problem I always end up having is gold. If I turn research up, won't I take a huge hit in gold? Also, I tried to go republic in this game and I got attacked on my own shores big time by those who could load up caravels and send people over. That is why I think that I will end up getting my butt handed to me. That continent that I have control over was pretty much won the hard way by my taking over.
 
You have pie to cut into research, support and maint. Any left is savings. so you have either increase the size of the pie or alter your spending.

In your case you can do both. Laning are not an issue with nearly 100 Riders, just get those tiles roaded. The AI will tend to land in the same places andyou can be ready. You can even give them a reason to land in a place of your choosing.

I am close to finishing my game and then I will load up vanilla and take a closer look. It is C3, right? Not PTW? I saw no SoZ, so I figured it was not
C3C.
 
Yes do pick up C3C, if you can. I just started to take a tour around the save and here is what I am doing and thinking so far:

Please do use the Preference setting of "Always wait at end of turn". This is a must for serious players. You need to be able to go around the game and check on things, such as happiness. Stray invaders you did not deal with yet.

I do not use the utilities on my own games, until it is late in the game, but use them if I take a turn in an SG. They are helpful to find those over looked invaders and potential rioting towns.

Neither your advisors, nor your eyeball nor the tools will be much help, if you do not have wait at end of turn enabled.

I would also suggest using the build preferences as well and turn off animation, except for battles. The animation can become a real pain in late stages, show moves is plenty.

This is not the best of location with so much plains and desert and few rivers. Too close of spacing and more or less zero culture.

Went around and sold off any granaies or barracks that were hand build. Sold off a temples where the next expansion is showing 2200 turns away?? I see a university, but with zero research it is not doing anything.

I can say that you had too many hand build of both barracks and granies. considering the land you have and the spacing of the towns. What were you expecting to get out of all those granaries? Those shields spent so early really slows you down as well as the barracks.

No need to be making troops in lots of places. Two or three cities could make all the units need for the next two ages (AA and MA).

I abandon Bactra and pillaged the mines and will leave the units to deal with any landings there. Now at 627 gold, +33 from 516 and +36.

Workers were sleeping in towns?
Switch Akad to settler.
I see a bunch if units moving, I dislike that as it can get you into trouble. I prefer to move them by hand for the most part. One or two groups of individuals is fine, but it looked like 6 or 8 places had movement.

Made peace with Japan and traded the two techs for 34 gold and Demo. Not that I wanted it, but those techs will be of no value anyway. Peace Zulu and India as well. Oh, got their maps as well and any gold. I did not try for any gpt as I figured they have little and probably your rep is shot.

I don't want to invade these tiny island and OCC civs right now, let someone else try it.

Ur switched to Harbor, someplace needs one to upgrade ships and it is close to the Persians. I want caravels to invade that island with.

Susa, switch to Lib and disband the two swords and then pop rushed it. The city was straving anyway.

Question, what is the reason all the workers had been sent into towns and fortified? All I tried to wake have been moved? So much work is left to be done here. Many tiles with no roads, lots of jungle and some forest?

Still looking, but I firgured a little report now anyway.
 
Ok, this could have taken hours more, so I cut it short with a revolt. Now all builds are on hold, but still need to disband more units:

Now you are making Smiths, that is good, but you have no shot at it as things stand. The city being used can only use 8 pop and make 11 net shields. I made an embassy with Rome and it will be done in 23 turns, while you have 51 to go and no immediate way to improve that. Not to mention that it is starving and will drop pop soon.

I used F1 and sorted by shields and found Kaifeng 14 and Beijing 13 shields. This is very poor and you would have to have a leader or a big prebuild to get any wonders from now on, until you can get a better site running.

I see an English galley, so I put units on all tiles that were outside your borders to prevent a landing. I forget at the time if you were at war with them or not, does not matter. No landings allowed at any time by friendlies.

Note that spice tile is under Hammies borders, so I put a unit there to make it so they cannot use it. May want to pillage it as well.

Moving units by Uruk exposed a Babs ship, so I will now be ready if they land. Them I do not mind as I know we are at war and I can kill them.

Satsuma switched to worker.
Intombe switched to settler.
Sent three units that were regulars to Toyoko from near towns to disband for the market.

(switched the build)

Anyang, disband warrior to rush build. Disband all archers and spears there as well. Do not want archers in vanilla and they were regs anyway. The spears were vets, but will not spend the cash to get them ugraded either. You have enough defenders for this game.

More disbands of warriors and spears to Anyang from nearby places.
Research set to 20 and lux to 10 and Metal is the tech. Most know ToG already.

Kaifeng switched to Rider, no need for more defenders.

Revolt and draw a good number, 5 turns.

When I get around to going to all the rest I will only give a final unit count. I will mention all the switches for your consideration. I would expect this game is pretty much a lock to win.

I probably would go with Monarchy after the revolt to allow AW style play and Rep has no unit support in vanilla. If you have Communism, that could be consider in this map as pop rushing could work.
 
Not sure if I willbe able to get more done today. I am trying to clean up the excess units now after coming out of anarchy. It was -64 maint, 391 corruption and 283 units.

No CH's, no markets or darn few, no libs and scores of crap units. Will take a bit:

Looks like 4 more towns will cover the land after borders pop. Need one for invasion, so 5 all total.

Switch Smiths to settler and now have 5 ready or near ready after revolt ends. Looks like 67 towns now and will be about 71 after those are finished.

Zim switched to lib.

Go to Cap and contact Gov. Set all production all cities to NEVER on evrey line. General to NO for all settings. Contrary to other post, I find it is more painful to have to deal with the popup every time I want to move a citizen, so the Gov's are out. With 70 towns or more it is a real pain now to address each one that needs it.

Even if this is Chief, may as well learn to play right at the start. Yes you could let them handle somethings, but why, they suck. If they did not we would not be winning on high levels.
 
You also might want to check out CRpSuite (CivReplay Suite) and Civ Assist 2, links are in my sig. They are very helpful to players in managing your empire.
 
bgast1 said:
The problem I always end up having is gold. If I turn research up, won't I take a huge hit in gold? Also, I tried to go republic in this game and I got attacked on my own shores big time by those who could load up caravels and send people over. That is why I think that I will end up getting my butt handed to me. That continent that I have control over was pretty much won the hard way by my taking over.

Joe the reason is seen in the F1 screen. The save you posted was 0% research and 0% lux. It has 715 income plus 16 from taxmen. -404 corruption, -63 maint and -228 unit. I forget the net, but it was around 56 gpt.

Little can be done about the corruption, except a few courthouse's down the line. A better location for the FP would have been a bit of help here, but not huge.

Maint is not going to have much impact, few structures could have been skipped, but not much difference.

The unit cost was enough to fund our research and keep you in the game. If you factor in being in some better gov and some well placed culture and markets and you would be top dog and the tech leader.

I plowed through a number of turns and got the empire to 986 income + 31 taxmen. Doing 296 science on 60%, 20% lux netting 51gpt. Unit cost are -25 and Persia was eliminated and that island is Chinese now.

A small fleet of calvs are on the way to see Japan and finish off them and the Zulu. I think they only have that one town.

Next up is the island with Babs and a few others. Only two landings occurred and they were a no more than 4 calvs. Sunk a couple of ships that dropped the units off.

Taking most of the units from the center and moving them to the coast should be enough stop landings for some time. By the time they get transports, you should be on their contient making that very hard to do.

You have more land than all the rest combined, so they have little chance. They do have a small lead in tech, but not going to help them.

Researching steam now and have send most workers to the capitol to ready to rail the land. Mil Acad will be done in a couple turn as well as Wall St.

What happened to the army you must have had at one time? No luck at all in leaders after a few dozen elites wins. Stayed at war all the time, except a few peace deals that I knew they would soon break (no per turn stuff).

In short they are doomed and don't know it, well Persia now does. The other OCC's well soon. :D
 
Thanks, I just got home from my very short vacation, and am off to work, I hope to get a chance to review all of your postings in detail tomorrow night, or Sunday.
 
It turns out Japan has a settler on a boat some where. There seems to be a bug in vanilla that I cannot see some of the civs in the F4 screen. Two empty spots and several civs not shown?

If I click on an empty spot it paints a green circle there? I saw someone ask about this, but I have no idea why. I have ocean travel and so do they.
 
Tried left and right clicks, shoft, alt, tab, cntrl. No go. It is down to three showing and three not showing. The ones not showing have all landed and attacked and I have captured some of their island towns, no change.

I should load it in C3C and see if embassies are in place for them. Been at war the whole time, so I could not check it.
 
I am lost as the problem, it must be a bug. After I eliminated two more civs and got down to the last 6 on one contient, I made peace with all.

I decided to use the ToE to get AT and Rep Part and not go for Hoover as it will be useless to me (not going to bother making factories).

So I took AT and traded it around to all but two civs I did not make peace with (they have nothing to offer and someone needs to be my target).

I put in Embassies with all that I did not have them with and was at peace with. Now I gained nothing as I still cannot see France or Germany. Even though both are sending me lux? England is also missing, but I do not have an embassy or peace, go figure.

Bgast this is a very strange game you have going. Anyway I never have gotten a leaser, but the AI is so weak, it is still not close to getting Suffrage build and I could snag it if felt like it.

Anyone want to see what the heck is wrong with the interface. Hum, one thing I just thought of, I have the Metalic interface mod on. Maybe it is missing something for C3. I only put it on for C3C. I bet that is the issue.
 
Hi bgast1,

Gone as far as I feel it makes any sense to go with this game. I think you can see it was not much of a strain to win. With something like 83 cities and the next one with 8, well what can you say.

All the islands are fully settled now and England just got hit. I took London and a few towns and finally got a leader so I rush the Suffrage just to be mean.

IA will be done soon and one town is finishing a factory and has Iron Works, so it can make a wonder in a hurry. The mainland is railroaded.

Three armies on on the the old English land. Ships going back for some infantry. Need to upgrade some muskets, but I am doing no research as no further techs are needed.

It is very sad, running into a few rifles and spears on defense. Here it is, if you want to see the layout.
 
VMXA -- Thanks for your help. I will take a good long look at it as soon as I can. Maybe tonight, but doubtful. For certain tomorrow. I work a "swing shift" and did 12 hours today. Tomorrow just 8, and then not back to work until Monday at midnight.

I am also considering picking up Civ IV, but still undecided on that.
 
Don't look at me, I have not played a Civ4 game in some time. It just did not grab me.
 
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