Help creating Tech Stagnation Mod

Mythicalz

Chieftain
Joined
Aug 23, 2015
Messages
5
Hello, everyone!

Could someone please be kind and give me a mod file for increasing research time?

I've seen several mods like SloMo on the steam workshop, but I can't get anything via steam :)

Any direct download to a mod that lets me configure research time (or at least just doubles it) and works on multiplayer is heavily appreciated!

Thanks
 
What do you mean ? A mod that simply boosts tech costs ?
Just use whoward's blank mod (an already made mod where you just have to put you code in for it to work).
=> http://www.picknmixmods.com/mods/374cbad6-ee46-4478-a389-d7dfc61bfd17/mod.html

And then go to the SQL file and put that code:

UPDATE Technologies SET Cost=Cost*1.20;

This will increase all costs by 20%, if you want 50% put 1.50 etc.
 
Hello Acken,

Thank you for your reply. I have done as you've said.

My query file looks like this:

--
-- Blank SQL file for adding your own changes to
--
-- BEFORE making any changes to this file enable logging (see http://forums.civfanatics.com/showthread.php?t=487482)
-- Any errors in this file will appear in database.log
--

-- Insert a value into the Defines table, you can then use SQLiteSpy or the FireFox SQLite plug-in to prove that this file is being executed
INSERT INTO Defines(Name, Value) VALUES ('_MY_CHANGES_SQL', '1');

-- Add you own SQL code below here (don't forget the semi-colons), and don't forget to check the log files for errors
UPDATE Technologies SET Cost = Cost * 1.50;



I have noticed no changes in the game after enabling the mod and creating a new game in it. My base research time for 1st tier stuff is still at 18 turns (default).

Could it be possible that the tables / fields are named differently? I have checked the .modinfo file and it seems that the query should run because there is:


<OnModActivated>
<UpdateDatabase>XML/MyXmlChanges.xml</UpdateDatabase>
<UpdateDatabase>SQL/MySqlChanges.sql</UpdateDatabase>
<UpdateDatabase>XML/MyUiTextStrings.xml</UpdateDatabase>
</OnModActivated>

Thanks for your time, I'd love to have this work :)
 
Yes! It finally works.

It was my fault, I never actually enabled the addon via the mod settings, I just clicked it instead of enabling it by clicking the control near the name.

Thanks a lot for your efforts.

Is there anything special I need to do for allowing the mod to run in multiplayer as well?
 
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