help find error, please

hrochland

Prince
Joined
Apr 9, 2006
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Hallo pythonist. I have problem (as allways) I was add component by component into my mod and now I discover, mod crash when I discover first Space Era technology. Can somebody find where is error, please? I have´t success with...
Thanks Hroch
 
Not probable that the python causes the crash :think:.
More probable that it is the button for the technology.
Did you add a completely new era? Or is this the "future era" renamed?

I renamed future era to the era Space and use new city set and a number buildings to change when era space started. This all was fully functional one year ago.

several months I was played quick games and succesfully win games before future era technologies arival. Now I start long play for fully mod control and game crash when I research future era technology. 20 tests and every game crash.

I use civcheck program and all models OK. (I find graphic errors always as first) next errors I can´t find

I be Afraid, errors was reveal cca in time when I add Mercenaries Mod. It is why I write not to you :(

sorry for my bad English :)
 
Yes, a CvGameCoreDll.dll.
If you do not have one in your mod, we could use a debug CvGameCoreDll.dll, so that you get more error messages (and so you can better see where the problem is).

STmartin compile for me to the basic dll JImprovementLimit: Tighter Control and ranged bombard. Next I find not somebody who can compile new functions for me :(
 
First message
attachment.php

Curious. Entry ERA_... is not in this xml file... :(
 
Damn, then you'd need a specific debug dll -> throw it out, put your normal dll in.

hmm...you said you renamed future era to space era.
Did you only make changes in the text files to change the name?
Or did you really change ERA_FUTURE to ERA_SPACE?
 
I made two tests. When second I push not debug but ignore all. Dll replay first message cca 10x and after write something abou greco_roman style. I find error in plotsystem but game frozen too.

Good idea with dll. I don´t know it exist.I will test it again.
Dll contain most of SDK editions? Maybe Jeckel´s editions are not into :( He made very good SDK mods but few peoples only use it.

I will test it again. You wrote way to Python - I think too - error is somewhere in mercenaries python. I see on several times but I can not understand
I look for ERA_FUTURE in python code but nothing.

Yes. ERA_FUTURE change in TXT file only. + plotsystem. But as I wrote This all was functional 1 year ago. Before Mercenaries. :( :(
 
Good idea with dll. I don´t know it exist.I will test it again.
Dll contain most of SDK editions? Maybe Jeckel´s editions are not into :( He made very good SDK mods but few peoples only use it.

No, that Dll was a normal Dll.
But it had an error report function activated.

Yes. ERA_FUTURE change in TXT file only. + plotsystem.

:confused:
What about CityLSystem?

But as I wrote This all was functional 1 year ago. Before Mercenaries. :( :(

You said you didn't play until future era 1 year ago. Or did i missunderstand you?
 
:confused:
What about CityLSystem?

In citysystem I can set change model with era. I wrote greco and grecco in one file. Repaired now. (functional before and after too)

You said you didn't play until future era 1 year ago. Or did i missunderstand you?

Here is problem with my English. Many many months ago i made more ample 1000 changes in my mod certain future era renaming and future era building models.

Many test games after and test games are short. No ending in future era. Domination mostly, win between 1200AD - 1800AD.

Late I add Mercenaries and many next additions. Late I was playing long game (no many succes in battle) and game lead to the future Era and I have first experience with game crash.


Terrible English :eek:

I hope you undertand :)
 
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