tartan spartan
Chieftain
- Joined
- Jan 20, 2006
- Messages
- 8
Hi am trying to plan a moddified treatment of religion, I was wondering if any more experienced modders would be able to comment on the ease of doing some of the following things.
1) Introduce additional categories of civics to add further religous flavour
2) Change the importance of religion in foreign relations as different technologies are discovered. (or with different civics choices)
3) Re arrange the tech-tree so that the first religous technology allows generic "pagan/national pantheistic" temple, which everyone can build.
The religions as currently implemented would then be founded by great prophets
Grateful for any advice
1) Introduce additional categories of civics to add further religous flavour
2) Change the importance of religion in foreign relations as different technologies are discovered. (or with different civics choices)
3) Re arrange the tech-tree so that the first religous technology allows generic "pagan/national pantheistic" temple, which everyone can build.
The religions as currently implemented would then be founded by great prophets
Grateful for any advice

Once that building's in, Philosophical will probably have a clear advantage in grabbing religions, but I'd guess that it'd be hard for anybody to get more than two.
Current bug: having a prophet create the 'founding' building does found the religion, but it doesn't set the religion's holy city. Should be easy to patch over in Python.