That is why I am asking.
When you stall Stirrups and build your armory and get ready to massively chop how many cities do you usually have by that time?
Have you played peacefully up till that point.
Have you had games where you couldn't steal anything?
I find it difficult to pump out 10 cities by turn 100 if I get rushed by barbs.
I have read that 8 cities is the lowest but I find it to be the average.
I have also read that 20 cities is a really good day.
I find it difficult to balance pumping out cities and building other things like armies and infrastructure.
I still think I am doing it wrong and I have been playing Civ for nearly 20 years.
I know your questions are probably rhetorical, but here are some answers.
When you stall Stirrups and build your armory and get ready to massively chop how many cities do you usually have by that time? Situational. If completely peaceful then maybe 5. If early game archer rush is successful then maybe 7 to 10.
Have you played peacefully up till that point. I rarely play peacefully in the early game, and on deity consider early game peaceful play an exercise in masochism ;-). JMO. I think this only works with civs with combat bonuses like the Mapuche or Shaka (who can concentrate in a few cities then send out 63 strength knight corps mid game).
Have you had games where you couldn't steal anything? Rarely.
I
find it difficult to pump out 10 cities by turn 100 if I get rushed by barbs. I find it difficult to pump out 10 cities by turn 100 even if I don't get rushed by barbs.
I have read that 8 cities is the lowest but I find it to be the average. that average may well be higher than mine. But I win most all my deity games that last past turn 40.
I have also read that 20 cities is a really good day. Sounds like a really good day to me. Later era start?
I find it difficult to balance pumping out cities and building other things like armies and infrastructure. Me too.
I still think I am doing it wrong and I have been playing Civ for nearly 20 years. I have a vague recollection of playing civ 1, and haven't played much since. I am very into Civ 6.
I don't think it's possible to have an absolute formula, or even one that works in even a majority of games (as the map, AI's and human civ all change the variables). generally speaking, I think you can have less cities if you have the right cites. In the video from the spoiler, I'd call Ngulu Mapu one such a "right city" which was able to produce a horde of "right units" (ie. knights with +50% experience bonuses from an armory and another +25% from the Mapuche Swift Hawk ability).