Fippy
Mycro Junkie
- Joined
- Mar 17, 2013
- Messages
- 15,017
Hmm..starting Axe rush planning on turn ~70 would ofc be very late,
and i would want more scouting info for sure (are those cities worth the trouble?).
Boudi settled a hill city close, and Peter jungle..not exactly tempting
They will most likely have walls already or soon in most cities.
SE cows could make a decent gp spot later (settled on green hill), by taking 1 cap clams.
Also floodplains maybe while cap will have too much food before Monarchy.
Better than sheep spot for sure currently, but ofc Boudi might settle there if you wait too long.
Sheep city would be much better with wheat added, Akkad be fine with 4 floodplains,
but settling on a lonely forest looks painful too lol..not a great posi overall in that corner.
You were given a rather dull map, no specials like marble, stone or gold / gems.
Could Axe rush for funsies as SnB wrote, and call it quits if you fail..
not like you want hard deity maps i guess, this one is easily above average diff (any NC game should be easier).
and i would want more scouting info for sure (are those cities worth the trouble?).
Boudi settled a hill city close, and Peter jungle..not exactly tempting

They will most likely have walls already or soon in most cities.
SE cows could make a decent gp spot later (settled on green hill), by taking 1 cap clams.
Also floodplains maybe while cap will have too much food before Monarchy.
Better than sheep spot for sure currently, but ofc Boudi might settle there if you wait too long.
Sheep city would be much better with wheat added, Akkad be fine with 4 floodplains,
but settling on a lonely forest looks painful too lol..not a great posi overall in that corner.
You were given a rather dull map, no specials like marble, stone or gold / gems.
Could Axe rush for funsies as SnB wrote, and call it quits if you fail..
not like you want hard deity maps i guess, this one is easily above average diff (any NC game should be easier).