Ok, now I am looking closely at this game. First I see it is vanilla. I will admit I have given up on vanilla the day PTW came out. I gave up on PTW when C3C came out. I have played a few posted games of others along the same lines as this one as a training aid to those players.
So I will try to remember it is not C3C. None the less, first thing I see is the research is for AW, why??? This tech should never be researched, unless all others are done. It only slows you down on getting to the modern age.
If you need marines, do them last thing. You may be able to trade or steal the tech. Surely wait until you have gotten some of the good early modern age techs.
Second, Shakes is normally not worth your time, you need to get moving.
Now lets get smart here. New York is making a factory in 6 turns, put lazy clowns to work.
Upon those two mountains and someone on the oil. It is 4 gold and 2 shields. Now we have upped the beakers and gold and cut the factory to 4 turns.
4 unhappy pop with 8 happy faces is fine.
You are paying 37 gold for support, since this is vanilla, I think you have no support for Dem or Rep. Will look to see if it makes sense to add a few workers into some cities to get a metro. It depends on the food and the chances of getting coal soon.
Whoops I see you did not build hospitals, I thought I had read that they had been. Not saying you should, just I was under the false impression they had been built.
I hope you did not research Communism another optional tech that can be skipped or at least wait.
Don't know what you took for ToE, but under most circumstances it is wise to take Electronics and AT. These are very expensive and you need them yo get to the modern age. Now you will have to learn the hard way.
So I change techs to AT, gave some thought to Espionage, but it is only Chief, so don't really need a spy that bad right now.
On the trade front, I did not look closely, but I am not fond of trading salt. That means cavs and other possible units that you may have to fight.
Chicago, put clown on salt and start a transport.
Philly, put clowns to work, wake some workers to mine the grass. Start DD, needs some escorts.
Seattle start xport.
Atlanta start cav put clown to work on the coast.
Boston, ok will let shakes go as it is only 2 turns away. Put clowns to work and it is now next turn.
DC, put clowns to work and shave a turn off factory. Probably want to mine some of the grass here as well. Oh to have coal.
SF, put clowns to work. I see you are in War mode, so no Hospitals can be build and some other structures. SF has only 1 shield so is not able to do much. (sure miss civil engineers).
Not sure why all workers are asleep and yet have no movement left, maybe due to some auto move. Anyway I wake all of them.
Miami all clowns working now and start a bomber. This is only because it is a small island with no attackers.
St Lou, wow no units on this island at all, that is brave or foolish. Start a cav.
Detroit is the same.
Buffalo as well, but it making a bank. I am not sure if I should let it go or not. Need a rax here to make vet defenders. Need some arties as well.
First target will have to be France, England would be prefered, but no coal. France has coal and rubber and they are close. Bad news is that musketeers are likely to be plentiful and they are as tough as rifles.
Anyway that is what I would do, mass up some troops and bring the war to France. I would not have gone to demo as it is a crap gov for war time. Would have gone to monarchy, given the fact that you are on an island. I then know it will be fight, fight and more fighting.