Corinthian
Something odd about this.
- Joined
- Feb 27, 2002
- Messages
- 31
Right, I'm trying to make some civ specific scientific advancements using a hacked editor downloaded from this site.
It sounds a bit complicated, but I want one civ to have a unique improvement and a unique government that only it can research. I've flagged this improvement so that it needs this specific government as a required pre requesite.
The Help box in the editor hinted that attatching 'none' as the era of an advancement (as opposed to 'ancient', 'modern, etc), then it could never be researched, but could be given as a free tech to a civ at the start of the game.
I flagged this advancement to one of my civs and played the game but it did not register the advancement as being gained. I even flagged pottery as 'none' and gave it as free but it still didn't register.
Question; The editor said that this would work, but it hasn't. Is it,
A: My fault
B: A mistake by Firaxis, or a bug
C: A compatibility problem. I'm playing an unpatched game, using the hacked 1.16 editor. However I've managed to add extra units with no trouble, as well as alter existing rules. I've also usid this editor with my 1.17 patched game with no trouble.
Please help!
p.s. If anyone wants a Warhammer Mod, I'm almost there with it (but no graphics so far), this bug is all I need to make it work!
It sounds a bit complicated, but I want one civ to have a unique improvement and a unique government that only it can research. I've flagged this improvement so that it needs this specific government as a required pre requesite.
The Help box in the editor hinted that attatching 'none' as the era of an advancement (as opposed to 'ancient', 'modern, etc), then it could never be researched, but could be given as a free tech to a civ at the start of the game.
I flagged this advancement to one of my civs and played the game but it did not register the advancement as being gained. I even flagged pottery as 'none' and gave it as free but it still didn't register.
Question; The editor said that this would work, but it hasn't. Is it,
A: My fault
B: A mistake by Firaxis, or a bug
C: A compatibility problem. I'm playing an unpatched game, using the hacked 1.16 editor. However I've managed to add extra units with no trouble, as well as alter existing rules. I've also usid this editor with my 1.17 patched game with no trouble.
Please help!
p.s. If anyone wants a Warhammer Mod, I'm almost there with it (but no graphics so far), this bug is all I need to make it work!