Hello everyone, i've been reading alot of topics in this forum and i've found some really good tips. I do got some questions though. First of all, is this setup good?
Custom Race
+30 Economics
+30 Research
+10 Trade
Federalist
Hyperdrive
Gal Warfare
Xeno Engeneering
Stellar Cartography
Xeno Research
New Prpulsion Tech
Should i change anything or is this good? I'm basicly having trouble in the beggining of the game. I tend to either expand too fast and break my economy or too slow and the enemy gets too many panets, i play on normal btw. Another problem is that i can't find a good balance between non-military techs and mlitary techs.
First of all i go for faster ships, then republic and then i get techs that increase my research and after that i probably go with trade.
Custom Race
+30 Economics
+30 Research
+10 Trade
Federalist
Hyperdrive
Gal Warfare
Xeno Engeneering
Stellar Cartography
Xeno Research
New Prpulsion Tech
Should i change anything or is this good? I'm basicly having trouble in the beggining of the game. I tend to either expand too fast and break my economy or too slow and the enemy gets too many panets, i play on normal btw. Another problem is that i can't find a good balance between non-military techs and mlitary techs.
First of all i go for faster ships, then republic and then i get techs that increase my research and after that i probably go with trade.