Hello Folks,
I'm trying to import the flame feature from FFH2 into my mod, with no luck, the flame just won't display.
The button works.
The sound works.
The text works.
It even functions properly (damages units, reduces yield, etc)
But it's invisible.
No matter what I seem to try, I can't get it to appear. Now, it seems to me they just took the goody hut model, and removed all the huts and rocks, left only the open flame, and blew it up 30 times the size. Code below. I've looked it over a half dozen times at least and I just can't spot anything wrong.
Or is there a limited number of features?
<FeatureArtInfo>
<Type>ART_DEF_FEATURE_FLAMES</Type>
<bAnimated>1</bAnimated>
<bRiverArt>0</bRiverArt>
<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
<LightType>LIGHT_TYPE_SUN</LightType>
<fScale>30.0</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<Button>Art/Interface/Buttons/TerrainFeatures/Flames.dds</Button>
<FeatureVariety>
<FeatureArtPieces>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Flames/tribalvillage.nif</ModelFile>
<Connections></Connections>
</FeatureArtPiece>
</FeatureArtPieces>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Flames.dds</VarietyButton>
</FeatureVariety>
</FeatureArtInfo>
I'm trying to import the flame feature from FFH2 into my mod, with no luck, the flame just won't display.
The button works.
The sound works.
The text works.
It even functions properly (damages units, reduces yield, etc)
But it's invisible.
No matter what I seem to try, I can't get it to appear. Now, it seems to me they just took the goody hut model, and removed all the huts and rocks, left only the open flame, and blew it up 30 times the size. Code below. I've looked it over a half dozen times at least and I just can't spot anything wrong.
Or is there a limited number of features?
Spoiler :
<FeatureArtInfo>
<Type>ART_DEF_FEATURE_FLAMES</Type>
<bAnimated>1</bAnimated>
<bRiverArt>0</bRiverArt>
<TileArtType>TILE_ART_TYPE_NONE</TileArtType>
<LightType>LIGHT_TYPE_SUN</LightType>
<fScale>30.0</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<Button>Art/Interface/Buttons/TerrainFeatures/Flames.dds</Button>
<FeatureVariety>
<FeatureArtPieces>
<FeatureArtPiece>
<ModelFile>Art/Terrain/Features/Flames/tribalvillage.nif</ModelFile>
<Connections></Connections>
</FeatureArtPiece>
</FeatureArtPieces>
<FeatureDummyNodes/>
<bGenerateRotations>0</bGenerateRotations>
<VarietyButton>Art/Interface/Buttons/TerrainFeatures/Flames.dds</VarietyButton>
</FeatureVariety>
</FeatureArtInfo>