Help with an SE?

Taggerok

Chieftain
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Apr 3, 2007
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Hello! I'm a long-time reader, but never got around to making an account. Now that i have, I have a question. After reading some of Sisutsils ALC's and some of the artivles in the War Acadamy (Very helpful! Kudos to the genius authors who came up with all those formulas!):eek: Thanks to those I made the jump to Noble. I have been using Toku latley for his organized trait and cool samurai( An oppurtunity to test the oracle CS slingshot). Now i want to try a SE. I though Alex would work for this(Yes im a genius!), and I would like know how a specialist economy runs. How can I use GP's better would also be useful. I usualy use them on a random whim. THanks in advance!!!:goodjob:
 
Build the National Epic in your highest food city. Switch to caste system and pacifism. Add the Great Library. Hire as many scientists as you can feed. Watch the GP's roll in!

And build cottages everywhere else, no use going overboard with specialists.
 
There's an article on the first page of the Strategy Articles forum.
 
Yeah, what acidsatyr said. It's well known that DaveMcW doesn't believe in SE.

Kind of like a PC user who doesn't comprehend why in the world anyone would ever want a Mac, let alone that Macs have a time and place where they are better.

Or, the other way around, a Mac user who doesn't know why anyone would want a PC....

Wodan
 
It does take a lot of synergy to get the specialist economy to work properly. For example, Philosophical + Food Resources + National Epic + Parthenon + Great Library + Caste System + Pacifism + Representation + Anything else that gives you even more free specialists. Every piece of the SE synergy puzzle you miss, the less effective the whole thing can be. And there's nothing worse than a bad SE, because if you stuff it up, then your empire can be rubbish. But if you get it right, you will rule the world.
 
You do not need that much .Have one of these philosopical/spiritual/creative traits . If you are non-spiritual you can run caste system farming everyhing and running many scientists in every cities under pacifism and retiring scientists to mines during war. If slavery standard 2scientists per city and heavy whipping when you need military . spiritual gives the most fun for an se. Farm everything and work them with your special resources. Alternate between pacisfism/caste running lot of specialists and slavery/theocracy or organized relegion depending on buildings or units you need to whip.

Use all those Gp's you have got for lightbulbing cruical techs like philosophy/education/printing press/chemistry /astronomy and trade for the real techs you need with other civ's. Be careful your research would be small before representation and later biology. The main point of Se is not out researching but spending very little amount of effort in science and concentrating on increasing your land by military means. The Great Library is the only important wonder for se.

In contrast cities running ce can do research but nothing much. Only after Universal suffranage with several towns can a ce have strong production via buy rushing. Ce fanatics claim about the research potential of a ce economy with a GP farm. And it is true , hybrid economy has the most science. However most production while still teching is possible only in se not ce.
 
And build cottages everywhere else, no use going overboard with specialists.

Also the comment about cottages is not to be take literary.
Have fun
It depends on when you plan to finish your game. Early finish: cottages not much necessary. Late finish: SE tends to bog down without cottages.

For a late finish, I see three possibilities:
  • Build a healthy dose of cottages while running specialists in your food-rich cities.
  • Conquer AIs after they've developed towns for you.
  • Get to Emancipation asap and then build your towns.
 
It depends on when you plan to finish your game. Early finish: cottages not much necessary. Late finish: SE tends to bog down without cottages.

For a late finish, I see three possibilities:
  • Build a healthy dose of cottages while running specialists in your food-rich cities.
  • Conquer AIs after they've developed towns for you.
  • Get to Emancipation asap and then build your towns.
  • Stay in SE and reap the better production hammers to have a midgame run for domination or conquest. Conquered cities will often have a market or observatory or something survive, so it's quite easy to instantaneously make those cities pay for themselves and be a positive asset to your economy by adding gold and research. Meanwhile, a CE struggles with this and ends up having to carry a bigger and ever bigger load of negative-balance cities. In addition, Sistine will pop your borders without having to whip a theatre, giving the option to whip a library, market, granary as needed.
 
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