@Monkeyfinger:
Sorry if you missed it in the thread that I play large maps, Immortal/Deity difficulty; to be more clear I'll usually crowd a large map with a couple more civs than recommended (~11, depending on the type of map though). If you're playing small maps with 5 civs then that early rush might work a lot better, it certainly doesn't stop the AI on these settings.
About the victory conditions I meant it in the sense of playtime, though it could be true on other counts like total #turns depending on the map/civ. But if you just started a game and went for the Altar, for instance, or founded Kilmorph and spread it to everyone so the AI would all convert/be peaceful, you could be done in a few hours on the clock, versus a whole lot longer if you're going for domination. And the Illians would also be a very long game because of their lack of magic/religion/special units etc... I'd bet they would certainly take longer to get to dom than another suitable civ like Clan or Hippus for instance.
@Senethro:
The difference in any one particular game (ie loading the same start) with the worldspell might not be that much, though in general I wouldn't use it at the very start anyway, I'd rather do so right around DoW when I have a serious target and need it to take them out. But the point I was contending was against the implication that the Illians, by using their worldspell like this, do better than most other civs. In the same way Monkeyfinger was saying, play till turn 200 with the Khazad; every factor of their tech, economy, religion, military, relations etc... will be as good or better as a game with Illians assuming they actually succeeded in their Stasis-war anyway. I'm not saying it's impossible to win with Illians, just a lot more trouble and tediousness than many of the other civs. And for the purpose of this thread/discussion one of the major fixes I think would be on the flavor side to just make them more fun - they don't have much of a purpose when Drifa and Auric are underwhelming, and can't really win half of the victory conditions at all.