Help with this start (pic included)

spybot

Chieftain
Joined
Oct 30, 2005
Messages
15
So I'm starting to get the hang of the basics but I'd like some help with this start. After counting the positive/negative food in the city's tiles it comes out to a surplus of +7 food factoring in lighthouse/improvements.

I don't think water cities make effective GP farms (correct me if I'm wrong), so I'm considering two options , which is to try making it a production city with dike/maoi statues (I'm dutch) + workshops, or a commerce city. BTW is it okay if a non-GP farm city ends up with more food than needed to just reach size 21?

civ4pic1ca6.jpg
 
Spybot,

(a.) Like VOU noted, if you can shrink your screenshots a bit that would be great!

(b.) It's a really good Capital site and will work well under Bureaucracy - great commerce (Cottage potential), tons of Grassland Hills for Mines, and as you've noted - good food surpluses to run the occasional Specialist as you see fit. Moai Statues and Oxford University I guess would be the go here (esp. given that you've opted for a lot of coast).

I'm not usually a big one for recommending Wonders (esp. for non-Industrious leaders) but if you could get the Temple of Artemis in this city, and The Great Lighthouse here or elsewhere, it will be a massive commercial powerhouse (throw in The Colossus while you're at it! ;)). The lack of a long river is unfortunate, but there's a lot to be enthusiastic about with this city I'd suggest. :)
 
Sorry, didn't realize how big it would be. I apologize if you're using dialup :D
 
Probably a small extra thought - you're unlikely to discover Copper, Iron, or Horses in this city's fat-X as only one land tile that hasn't got a resource or Forest on it.
 
VOU, I don't have the autosaves anymore I think, so I don't think I can restart at this point.

Thanks for the suggestions Cam, i have one more question - is it better to put plantations on both sugars, or something else (like a cottage) on one of them.

ps I resized it.
 
With that screen shot, I have to agree, 1W rocks. Exchange 5 water tiles for 3 grassland and 2 hills (plus you get to work the hill you started on), at only the expense of 1 of the sugars. PLus you get the marble at second border pop.
 
With that screen shot, I have to agree, 1W rocks. Exchange 5 water tiles for 3 grassland and 2 hills (plus you get to work the hill you started on), at only the expense of 1 of the sugars.

Actually, less than that, since the extra food of the sugar is available to the capital (3F/1P/1C), and it will count as connected when Plantations are available. A sugar plantation is only +1F +1C, so you aren't missing much at all.

assuming, as usual that bTs hasn't changed the rules.
 
This is a commerce city that will run specialists post-size 20 and max out in the mid-20s probably.

Although 1 W would've been good, what is done is done and the extra food from the sugar never hurt anyone.

Every non-resource tile should get a cottage and you could consider cottaging 1 (or both if you have others) of the sugar tiles.

The Colossus would help this city a lot and Maoi statues + a dike will help with production.

You will need some production cities and a gpfarm still, but this city will make a solid commerce city, especially if you get the colossus.
 
Thanks for the suggestions Cam, i have one more question - is it better to put plantations on both sugars, or something else (like a cottage) on one of them.

well, seeing as you haven't settled upon the sugar, you will need at least one of them plantationed for the happiness bonus (assuming you have no other sugar near you). the other one/two should be eventually farmed or cottaged if you are desperate to run a CE. farming will (with biology) give an extra food over plantation. but i would be very tempted to run a town with an extra food and extra commerce bonus (sugar and financial respectably). nice start.
 
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