g0datwork2
Chieftain
- Joined
- Jan 13, 2015
- Messages
- 12
I've made a new civ and everything is working well but my 2 unique units aren't showing up in game. But neither of base units they replace are there either. No clue what's going on.
units.xml
and civ.xml maybe im overriding wrong.
thanks
units.xml
Spoiler :
<GameData>
<Units>
<Row>
<Class>UNITCLASS_SWORDSMAN</Class>
<Type>UNIT_INFERIOUS</Type>
<PrereqTech>TECH_IRON_WORKING</PrereqTech>
<Combat>11</Combat>
<Cost>75</Cost>
<Moves>2</Moves>
<HurryCostModifier>20</HurryCostModifier>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_INFERIOUS</Description>
<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_INFERIOUS_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_INFERIOUS_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_INFERIOUS</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_LONGSWORDSMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_SWORDSMAN</UnitArtInfo>
<UnitFlagIconOffset>14</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>14</PortraitIndex>
</Row>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_INFERIOUS</UnitType>
<PromotionType>PROMOTION_FIGHT_WELL_DAMAGED</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_AITypes>
<Row>
<UnitType>UNIT_INFERIOUS</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_INFERIOUS</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_INFERIOUS</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_INFERIOUS</UnitType>
<UnitClassType>UNITCLASS_LONGSWORDSMAN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Row>
<UnitType>UNIT_INFERIOUS</UnitType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_INFERIOUS</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<UnitType>UNIT_INFERIOUS</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
</Unit_Flavors>
<Row>
<Class>UNITCLASS_MUSKETMAN</Class>
<Type>UNIT_DEATHEATER</Type>
<PrereqTech>TECH_GUNPOWDER</PrereqTech>
<Combat>28</Combat>
<Cost>150</Cost>
<FaithCost>300</FaithCost>
<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled>
<Moves>3</Moves>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_DEATHEATER</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_DEATHEATER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_DEATHEATER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_DEATHEATER</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_RIFLEMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>25</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>4</Conscription>
<UnitArtInfo>ART_DEF_UNIT_MUSKETMAN</UnitArtInfo>
<UnitFlagIconOffset>37</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>38</PortraitIndex>
</Row>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_DEATHEATER</UnitType>
<PromotionType>PROMOTION_ANTI_GUNPOWDER</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_AITypes>
<Row>
<UnitType>UNIT_DEATHEATER</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DEATHEATER</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DEATHEATER</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_DEATHEATER</UnitType>
<UnitClassType>UNITCLASS_RIFLEMAN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Row>
<UnitType>UNIT_DEATHEATER</UnitType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_DEATHEATER</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<UnitType>UNIT_DEATHEATER</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
</Unit_Flavors>
</Units>
</GameData>
<Units>
<Row>
<Class>UNITCLASS_SWORDSMAN</Class>
<Type>UNIT_INFERIOUS</Type>
<PrereqTech>TECH_IRON_WORKING</PrereqTech>
<Combat>11</Combat>
<Cost>75</Cost>
<Moves>2</Moves>
<HurryCostModifier>20</HurryCostModifier>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_INFERIOUS</Description>
<Civilopedia>TXT_KEY_CIV5_ANTIQUITY_INFERIOUS_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_INFERIOUS_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_INFERIOUS</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<ObsoleteTech>TECH_GUNPOWDER</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_LONGSWORDSMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>20</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>1</Conscription>
<UnitArtInfo>ART_DEF_UNIT_SWORDSMAN</UnitArtInfo>
<UnitFlagIconOffset>14</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>14</PortraitIndex>
</Row>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_INFERIOUS</UnitType>
<PromotionType>PROMOTION_FIGHT_WELL_DAMAGED</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_AITypes>
<Row>
<UnitType>UNIT_INFERIOUS</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_INFERIOUS</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_INFERIOUS</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_INFERIOUS</UnitType>
<UnitClassType>UNITCLASS_LONGSWORDSMAN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Row>
<UnitType>UNIT_INFERIOUS</UnitType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>2</Flavor>
</Row>
<Row>
<UnitType>UNIT_INFERIOUS</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>5</Flavor>
</Row>
<Row>
<UnitType>UNIT_INFERIOUS</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
</Unit_Flavors>
<Row>
<Class>UNITCLASS_MUSKETMAN</Class>
<Type>UNIT_DEATHEATER</Type>
<PrereqTech>TECH_GUNPOWDER</PrereqTech>
<Combat>28</Combat>
<Cost>150</Cost>
<FaithCost>300</FaithCost>
<RequiresFaithPurchaseEnabled>true</RequiresFaithPurchaseEnabled>
<Moves>3</Moves>
<CombatClass>UNITCOMBAT_MELEE</CombatClass>
<Domain>DOMAIN_LAND</Domain>
<DefaultUnitAI>UNITAI_ATTACK</DefaultUnitAI>
<Description>TXT_KEY_UNIT_DEATHEATER</Description>
<Civilopedia>TXT_KEY_CIVILOPEDIA_UNITS_MEDIEVAL_DEATHEATER_TEXT</Civilopedia>
<Strategy>TXT_KEY_UNIT_DEATHEATER_STRATEGY</Strategy>
<Help>TXT_KEY_UNIT_HELP_DEATHEATER</Help>
<MilitarySupport>true</MilitarySupport>
<MilitaryProduction>true</MilitaryProduction>
<Pillage>true</Pillage>
<IgnoreBuildingDefense>true</IgnoreBuildingDefense>
<ObsoleteTech>TECH_RIFLING</ObsoleteTech>
<GoodyHutUpgradeUnitClass>UNITCLASS_RIFLEMAN</GoodyHutUpgradeUnitClass>
<AdvancedStartCost>25</AdvancedStartCost>
<XPValueAttack>3</XPValueAttack>
<XPValueDefense>3</XPValueDefense>
<Conscription>4</Conscription>
<UnitArtInfo>ART_DEF_UNIT_MUSKETMAN</UnitArtInfo>
<UnitFlagIconOffset>37</UnitFlagIconOffset>
<IconAtlas>UNIT_ATLAS_1</IconAtlas>
<PortraitIndex>38</PortraitIndex>
</Row>
<Unit_FreePromotions>
<Row>
<UnitType>UNIT_DEATHEATER</UnitType>
<PromotionType>PROMOTION_ANTI_GUNPOWDER</PromotionType>
</Row>
</Unit_FreePromotions>
<Unit_AITypes>
<Row>
<UnitType>UNIT_DEATHEATER</UnitType>
<UnitAIType>UNITAI_ATTACK</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DEATHEATER</UnitType>
<UnitAIType>UNITAI_DEFENSE</UnitAIType>
</Row>
<Row>
<UnitType>UNIT_DEATHEATER</UnitType>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
</Row>
</Unit_AITypes>
<Unit_ClassUpgrades>
<Row>
<UnitType>UNIT_DEATHEATER</UnitType>
<UnitClassType>UNITCLASS_RIFLEMAN</UnitClassType>
</Row>
</Unit_ClassUpgrades>
<Unit_Flavors>
<Row>
<UnitType>UNIT_DEATHEATER</UnitType>
<FlavorType>FLAVOR_RECON</FlavorType>
<Flavor>4</Flavor>
</Row>
<Row>
<UnitType>UNIT_DEATHEATER</UnitType>
<FlavorType>FLAVOR_OFFENSE</FlavorType>
<Flavor>7</Flavor>
</Row>
<Row>
<UnitType>UNIT_DEATHEATER</UnitType>
<FlavorType>FLAVOR_DEFENSE</FlavorType>
<Flavor>2</Flavor>
</Row>
</Unit_Flavors>
</Units>
</GameData>
and civ.xml maybe im overriding wrong.
Spoiler :
<GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_DEATHEATERS</Type>
<Description>TXT_KEY_CIV_DEATHEATERS_DESC</Description>
<ShortDescription>TXT_KEY_CIV_DEATHEATERS_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_DEATHEATERS_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_DEATHEATERS_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_DEATHEATERS</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_DARK_GREEN</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_ENGLAND</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<ArtStyleSuffix>_EURO</ArtStyleSuffix>
<ArtStylePrefix>EUROPEAN </ArtStylePrefix>
<PortraitIndex>6</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapEngland512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_DEATHEATERS_TEXT_1</DawnOfManQuote>
<DawnOfManImage>DOM_Elizabeth.dds</DawnOfManImage>
</Row>
</Civilizations>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_RIDDLEHOUSE</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_MALFOYMANOR</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_THECAVE</CityName>
</Row>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<LeaderheadType>LEADER_LORDVOLDEMORT</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
<UnitType>UNIT_INFERIOUS</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType>
<UnitType>UNIT_DEATHEATER</UnitType>
</Row>
</Civilization_UnitClassOverrides>
</GameData>
<Civilizations>
<Row>
<Type>CIVILIZATION_DEATHEATERS</Type>
<Description>TXT_KEY_CIV_DEATHEATERS_DESC</Description>
<ShortDescription>TXT_KEY_CIV_DEATHEATERS_SHORT_DESC</ShortDescription>
<Adjective>TXT_KEY_CIV_DEATHEATERS_ADJECTIVE</Adjective>
<Civilopedia>TXT_KEY_CIV_DEATHEATERS_PEDIA</Civilopedia>
<CivilopediaTag>TXT_KEY_CIV5_DEATHEATERS</CivilopediaTag>
<DefaultPlayerColor>PLAYERCOLOR_DARK_GREEN</DefaultPlayerColor>
<ArtDefineTag>ART_DEF_CIVILIZATION_ENGLAND</ArtDefineTag>
<ArtStyleType>ARTSTYLE_EUROPEAN</ArtStyleType>
<ArtStyleSuffix>_EURO</ArtStyleSuffix>
<ArtStylePrefix>EUROPEAN </ArtStylePrefix>
<PortraitIndex>6</PortraitIndex>
<IconAtlas>CIV_COLOR_ATLAS</IconAtlas>
<AlphaIconAtlas>CIV_ALPHA_ATLAS</AlphaIconAtlas>
<MapImage>MapEngland512.dds</MapImage>
<DawnOfManQuote>TXT_KEY_CIV5_DEATHEATERS_TEXT_1</DawnOfManQuote>
<DawnOfManImage>DOM_Elizabeth.dds</DawnOfManImage>
</Row>
</Civilizations>
<Civilization_CityNames>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_RIDDLEHOUSE</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_MALFOYMANOR</CityName>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<CityName>TXT_KEY_CITY_NAME_THECAVE</CityName>
</Row>
</Civilization_CityNames>
<Civilization_FreeBuildingClasses>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<BuildingClassType>BUILDINGCLASS_PALACE</BuildingClassType>
</Row>
</Civilization_FreeBuildingClasses>
<Civilization_FreeTechs>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<TechType>TECH_AGRICULTURE</TechType>
</Row>
</Civilization_FreeTechs>
<Civilization_FreeUnits>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<UnitClassType>UNITCLASS_SETTLER</UnitClassType>
<Count>1</Count>
<UnitAIType>UNITAI_SETTLE</UnitAIType>
</Row>
</Civilization_FreeUnits>
<Civilization_Leaders>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<LeaderheadType>LEADER_LORDVOLDEMORT</LeaderheadType>
</Row>
</Civilization_Leaders>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
<UnitType>UNIT_INFERIOUS</UnitType>
</Row>
<Row>
<CivilizationType>CIVILIZATION_DEATHEATERS</CivilizationType>
<UnitClassType>UNITCLASS_MUSKETMAN</UnitClassType>
<UnitType>UNIT_DEATHEATER</UnitType>
</Row>
</Civilization_UnitClassOverrides>
</GameData>
thanks