I really want to want to buy Civ7, but ... [Help me]

I really want to want to buy Civ7. I have waited for its release for I don't even know how many years. Yet here I am, a week before release, and I still haven't bought it. I've put it in my shopping basket several times, someone even posted links to a discounted version recently - yet here I am still. The main reason for this is not so much all the major gripes I have with the design (and I have some major ones - everything in me still screams NO! every time I see Benjamin Franklin leading Ancient Greece or Harriet Tubman leading Ancient Egypt). But what's worse is, whenever I see gameplay footage, I'm left with the thought that: This just doesn't look like a game I will find particularly fun to play.

I have played every civ game since Civ1 (although perhaps that doesn't count, because I didn't really understand english back then and had next to zero clue about what went on). I love seeing my empire develop and (hopefully) thrive over the ages. Most time have gone into Civ5 and Civ6. I loved 5 for the looks, for the excitement of developing my unique infrastructures (I prefered civs that had those) and for shaping and developing my policy trees to match the way the game unfolded. I loved 6 for the "play the map" approach, maximizing district, improvement and wonder placement to optimize strategy (however broken that system might be) and for competing for the unique great people and city states.

So please help me understand: What should I love about Civ7? What will make that game fun to play? It seems pretty much all the elements I love about the civ franchise in general and the previous games have been taken out, but please make me see that I'm mistaken - because I really want to have as much fun and joy from Civ7 as I had from the previous chapters.

While I understand the passion as I'm only here because this is one of my favorite series as well.... I think once you understand that Firaxis is trying to market this game to the widest possibe audience and they're willing to streamline and radically shake up their very well established formula to accomplish that goal, it becomes a lot easier to accept that you fundamentally disagree with a vast majority of the changes they've decided to make and have very little interest in what is being advertised. I accepted a while ago that this sequel wasn't for me and I think I'm better for it.
 
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Im super hyped for Civ 7 but if I had doubts, I´d wait anywhere from 1–2 weeks to 5–6 months before buying it. Keep in mind that the game will receive some sizeable patches even six months after release, so if you don’t mind waiting, you’ll likely have a better experience.
 
Plenty of good advice above but I would just like to point out that almost none of what you used to enjoy about civ is actually gone:

I love seeing my empire develop and (hopefully) thrive over the ages
Your empire will still develop (and change) and (hopefully) thrive over the ages. I suppose you're mostly concerned about the civ swapping though, so yes that bit is different and still difficult for some people to get used to.

I loved 5 for the looks, for the excitement of developing my unique infrastructures (I prefered civs that had those)
There are still Civs with unique infrastructures: e.g. Han Great Wall, Baray, Potkop (and those are just some examples from the Antiquity age)

for shaping and developing my policy trees to match the way the game unfolded
That's just been shifted to building out your Leader Attributes (basically identical system to civ 5s social policies)

I loved 6 for the "play the map" approach
You'll still look at the map and make decisions based on what's around you, that hasn't changed

maximizing district, improvement and wonder placement to optimize strategy
(Urban or Rural) District, Building and Wonder placement strategy and decisions is still very much a part of the the game

for competing for the unique great people and city states
You'll still be competing for influence in (cultural, militaristic etc.) Independent People (which become city-states) and trying to race towards getting the uniques that you want ahead of other civs.


So if that is your list of concerns, it sounds to me as though you would enjoy it
 
Sounds like you ought to wait, honestly, but as @Heinage mentions, there's still a lot of fundamental Civ here.

If it helps, I'll tell you what I'm looking forward to, or at least hoping for. A mix of old and new!

- a different Civ experience
- a little more structure (to prevent my usual floundering in mid-late game)
- maybe finishing a few games?
- closer and more engaging multiplayer
- exploring in general, and new scout abilities
- finding and settling natural wonders
- engaging in some proper diplomacy
- building wonders
- exploring synergies and unusual combinations of leaders, civs & mementos
- towns & cities
- nuking my mortal enemies
- commanders, especially naval and air
- sailing up navigable rivers just because I can
- being a pirate, even if only once or to annoy my friends
- Mongolia
- the uniqueness of each civ
 
Don't let people on the internet tell you what to do. The only thing that matters is if you will have fun and if you find it worth the money you will spend.

Having said that, you are asking for some opinions so I will share my thoughts on some of the changes:

Mixing Leaders and Civs - I get why this is hard to get used to as it's so different from previous civ games but here is what I have come to think about it... If Catherine of Russia builds the Eiffel Tower next to the Grand Canyon we are ok with that but if Catherine of Egypt builds the Eiffel Tower next to the Grand Canyon, that's a deal breaker?

Leaders that were not political leaders - We have six previous versions of civilization all of which had only rulers as leaders. Do we really need another civ game, that rolls out yet another version of Cleopatra, Ghandi, Lincoln, Victoria, Elizabeth, etc.? It's been done to death. They have tried to work in some lesser known leaders in previous games which is great but there are only so many to choose from. My favorite thing about Civ is learning about new people, cultures, artists, etc. I love that I now know about people like Ibn Battuta or Jose Rizal who I had never heard of before rather than playing Ramesses or Genghis yet again.

Civ Switching - Ok, once again, I get it. This is a big change. I also love the idea of having the Aztecs land on Mars in previous civ games. However, from a gameplay perspective, this does solve a lot of problems that will make the game more fun. The worst part of previous civs was having a unique unit that becomes obsolete before you really get to use it or getting a bonus for something that comes late in the game so 95% of the game it does nothing. With civ switching you are always playing a civ with a unique unit that stays relevant for the entire age and abilities that are specific to the features of that era. In some cases like China and India, you can sort of remain the same civ if you want and I imagine there will be more of those options in the future as more are added. Also, it does make sense for the Roman Empire to end in antiquity and evolve in to something else (not that a civ game needs to be historically accurate because obviously it doesn't).


I could also talk about the new mechanics that I like and why if you're interested but this post is already long enough. As you can guess, I went with the Founders Edition and I doubt I will regret it but you are not me so only you can decide if it's worth your time and money. All the best!
 
As far as the leaders and civs decoupling…. I know this has been on the forefront of so many people’s minds since the initial reveals.

To me, this was something I initially struggled with…. when I started playing civ in 3. It felt wrong for America to be fighting with spears, or for France to build the pyramids. Why should Ghengis Khan or Montezuma get to threaten nuclear war when that technology was far outside their empires’ heyday.

It took years for me to accept this time mismatch. But over time, I came to learn to appreciate Civ for what it is, and grew to cherish it as a game. The series has been fun so far, and probably will continue to be.

You can tell in the interviews that they love the game they’ve made, even if they’re still working on it. That’s enough for me to commit.
 
So please help me understand: What should I love about Civ7? What will make that game fun to play? It seems pretty much all the elements I love about the civ franchise in general and the previous games have been taken out, but please make me see that I'm mistaken - because I really want to have as much fun and joy from Civ7 as I had from the previous chapters.
The only advice I can give you is to list the pros and the cons. If the cons outweigh the pros then maybe it's not for you, at least right now.

Of course, if your main gripe is meeting Isabella leading Rome or Greece in Antiquity, then that's here to stay.
 
I have a few concerns (UI, Denovo, game balance) left, so I'm not going to buy it and play it until we're a few patches in.

My birthday's in May. I'll just buy it at that point (with Crossroads in tow ofc), and play it. Unless it turns out to be dreadful (unlikely - Marbozir described it as fun and he's very difficult to please)
 
The game isn't going to disappear! Take your time, and see how things shake out.

For me, I'll probably keep my preorder and see how things look within the 2 hour window Steam allows.

I hope I like it, as I want to reward developers for making choices that I find exciting for the franchise. I fundamentally love much of what they've changed.

It is almost as if I gave Firaxis a list of things I would absolutely want in a Civ game and they used that as a design document.
 
Do what I do, play some old civilization matches (I just started a huge map with 32 civs always war game on C3C with the amazing exe mod that adds a lot of QoL stuff and eliminated the houseboat bug and it's a blast) while waiting for more reviews from people.

Or wait even longer for a big discount. There is no rush, don't get the FOMO when the first 'OMG, the game is the bestest ever etc' come blasting.
 
I would suggest to wait. I know I will. Probably till at least a first expansion.
It feels too bare bones and I still have Civs II-V installed, if I ever feel like playing one.
 
I have a few concerns (UI, Denovo, game balance) left, so I'm not going to buy it and play it until we're a few patches in.

My birthday's in May. I'll just buy it at that point (with Crossroads in tow ofc), and play it. Unless it turns out to be dreadful (unlikely - Marbozir described it as fun and he's very difficult to please)
I have seen one mention of Denuvo causing some concerns in final version. PC Games performance tester would have wanted install the game to seven differenct PCs and denuvo did not allow that.
 
The game isn't going to disappear! Take your time, and see how things shake out.

For me, I'll probably keep my preorder and see how things look within the 2 hour window Steam allows.

I hope I like it, as I want to reward developers for making choices that I find exciting for the franchise. I fundamentally love much of what they've changed.

It is almost as if I gave Firaxis a list of things I would absolutely want in a Civ game and they used that as a design document.
This forum definitely makes me realise how different we all are despite loving the same series.
For me it is as if the developers had a list of the things i like in a civ game, and then systematically removed them :)

Despite that, i am going to see how it looks after dlc and maybe an expansion
 
@kaspergm I would love to help you, but...I'm kind of in the same position :sad:

Usually my decision to buy a game or not is a fast one. Many factors are involved, but it culminates in the feeling that I want to play a certain game. As someone playing Civ games since Civ3 I expected to just get cought by some kind "must have it feeling" for Civ7 soon.I could not really believe that first it, invested more time, considered enthusiastical and critical opinions. But the spark didn't fly over and it got even worse the more I saw...

It's not "my civ" anymore. Emphasize on my. I'm not saying it is a bad game and I'm glad for everyone having fun with it. I can even name a couple of things I have seen which I think I would like (influence system, commanders, absence of workers, new system for working tiles/putting buildings on the map, merchants trading in a cities resources, scout special abilities)...the thing is just...Civ7 seems to have changed the target audience and -at least in its current shape- I feel like I haven fallen out here.

My way to play civ (or 4X games generally) is on huge maps in a sandboxish style. I enjoy to be a part of a virtual world which organically develops and which I interact with, sometimes with more and sometimes with less impact. Whether I "win" is secondary...I try to be sucessful with the nation/faction I lead, taking their ingame perspective. So what is more important to me is not constantly running into artifical mechanics/systems reminding me that I play a game, but instead deep features allowing me to roleplay. The features itself can be minigames...as long as they are fun and allow formentioned roleplay. And while I'm not always min-maxing, I want to understood what I going under hood.
That's what is needed both for strategic decisions and to estimate balance to apply houserules or mods to service my roleplaying demands.

Civ7 sadly runs contrary to the vision I described before in many ways:
- Huge maps with many nations are gone
- a very railroaded way of the game playing out (1st age: separation of continents, 2nd: "new world" discovery, 3rd globalization) prevents variation and limits replayability...why e.g. is it a must that the player start in the "old world"? And why is that kind of land distribution a must anyway?
- resulting out of the previous bullet point a quite limited choice of map scripts with pretty uniform landforms
- certain features/systems too simplified (e.g. government types, religion, largely missing scissor/paper/rock system in combat)
- Civ6's "religious combat" system was taken over in an even worse form, the need to manually send merchants and to babysit treasure fleets - how does that fit in the concept of reducing MM?
- the missing modern era
- an UI falling way back beyond Civ6 (and earlier title), interfering with smooth and informed gameplay

The separation of Civ 7 in "ages" deserves a separate, deeper look. Not because of that madatory civ change, I'm neutral here (like towards the choice of picking a lot of real-world-non-rulers characters as leaders) - you can debate realism/immersion here, but Civ was never perfect in that regard, so I see little change here for the better or worse.
What I want to focus on is the gameplay side of breaking the game into three chapters. It is what I call technically a hard reset (not a complete one, but with a great extend and very different to other catch-up mechanics like they are used e.g. in Millenia) and I won't dispute that this has advantages - both for the devs and a certain part of the audience. It cuts development effort, it is a help both in making the AI appear to deliver a better performance and avoids early defeats for players...and it probably appeals to most looking for quick, competitive games. The price for this is though considerable - and it is payed by those players who want a civ along the lines I described earlier in this post. I get that Firaxis learned from telemetry that (in their eyes: too) many player never reached the modern age or didn't play til victory. But neither "many" is "everyone" nor meeting a more or less arbitrary victory condition is a concern for every player out there. But what is my exact problem with chapters? Well, the hard reset breaks the organic development I love in 4X games and that way also immersion for my taste. It replaces a certain late game tedium of the classical civ I won't dispute with a end phase in every chapter where the looming age means that most things are just not worth to do anymore - because you can't finish them and/or because they are removed/rendered useless by the age change. That creates an ungood incentive to focus artificially on what is kept - with Gold literally being the best currency to store. The game kind of "explains" this by a dark period of non-played time passing between the chapters, further accented by the design of a crisis at the end of each age. While that might sound fun on paper or might play even out that way sometimes, it feels at minimum quite railroaded. I can turn the crisis off, but than it is off guaranteed. Why do I need to know in advance that there is a crisis or not? And the age mechanic can't be turned of, which means that e.g. mechanics like vanishing city states are a hard rule. I would really have prefered a more soft and sophisticated age system like Millenia uses it. Here a potential crisis emerges from how the nations are acting and the game uses softer mechanics for catchup (earlier age techs becoming cheaper) or obsolence. Not saying that Millenia is perfect here...but I would have expected that a series like Civ takes up the challenge to perfect something along these lines instead of replacing it by such a rigid system. Again - some people will enjoy it and it might be even wise commercially...if every game follows the same streamlined broad flow, the variation comes from playing varying civs and the meta system of leveling up via Mementos. A perfect environment for keeping players around and buying DLC. I'm also curious in what form the past cold war history will find its way into the game...

Finally the AI...it was announced as a focus and I don't dispute that for sure certain improvements have been made. However, from what I have gathered from viewing gameplay, these improvements are mainly on the tactical level...and even here it has to be factored in that rules have been simplified (for military units most of the time only strength matters, only one type of religious unit). I also concede that probably some effort has been spend on diplomatic AI (and as mentioned above, the entire influence feature is probably among the shiniest additions in Civ7). But does that also extend to the strategic level? Given the big boni the AI still gets beyond the fair level and the indirect help (reset by age transition, probably easier tile managment since rural improvements are terrain dependant and moved when overbuilt) I have doubts, when I see how little resistance the AI puts up in LPs even on the higher levels (of course I might especially err here, since w/o having your own gameplay experience it is hard to judge the AI. Or you can call me spoiled by Old World ;) )

Again, I'm far from wanting to dispute that others might already enjoy Civ7...just saying that what I seeing now doesn't cut it for me. If the game should improve at enough of my personal and perceived construction sites, quirks and shortcomings then I might change my stance in future.
 
Thanx for your input all. Right now, I'm leaning towards not buying the game until significant changes has been made. It really pains me and honestly baffles me that I can even find myself in this situation, given how much love I have for previous civ games, and how large my trust was in the developers making the right decisions when going from 5 and 6 to 7. But from what I've seen, they didn't, and I just have to go by the fact that whenever I see images from Civ7, it looks butt-ugly to me (no, not when you make those fake close-up zooms, but when you look at the map from a distance), and that almost everything I read about the game-play goes directly against what I liked from the previous games. I will of course keep following the game development and hope that in time, my opinion of the game will change.
 
Thanx for your input all. Right now, I'm leaning towards not buying the game until significant changes has been made. It really pains me and honestly baffles me that I can even find myself in this situation, given how much love I have for previous civ games, and how large my trust was in the developers making the right decisions when going from 5 and 6 to 7. But from what I've seen, they didn't, and I just have to go by the fact that whenever I see images from Civ7, it looks butt-ugly to me (no, not when you make those fake close-up zooms, but when you look at the map from a distance), and that almost everything I read about the game-play goes directly against what I liked from the previous games. I will of course keep following the game development and hope that in time, my opinion of the game will change.
I feel the same way. Therefore I recently gave Civ 4 a try again (I used to play it a lot), and I'm really positively surprised how great the game works after all these years! You can also add some Mods like "A New Dawn", which also adresses the stack of doom problem (I haven't tried this one, yet, but it sounds very promising). Of course Civ 5 is always an option, too! :)
Obviously, I'd also love to play a fresh and new game of the series, but as you pointed out, there are just to many indications that this is not the right game for us. Let them do their DLCs and Patches and maybe! some day in the future, Civ 7 might become an option for us, too. Until then, there are alternatives, you can have a lot fun with these, too!
 
My way to play civ (or 4X games generally) is on huge maps in a sandboxish style. I enjoy to be a part of a virtual world which organically develops and which I interact with, sometimes with more and sometimes with less impact... So what is more important to me is not constantly running into artifical mechanics/systems reminding me that I play a game, but instead deep features allowing me to roleplay. The features itself can be minigames...as long as they are fun and allow formentioned roleplay.

Civ7 sadly runs contrary to the vision I described before in many ways:
- a very railroaded way of the game playing out...

This is how I like to play Civ too. I start with no victory condition in mind, I just let the story unfold, adapt to the world around me, and create self-narratives as I play the game.

Civ7 has definitely broken this particular play style. We now essentially have three mini-games (ages) that break those self-narratives. I also feel the age transitions are too jarring - going into a new age suddenly presents new buildings and adjacencies that are significantly higher than the previous age. In my first day of playing Civ7, this shift created a reward cycle of instant gratification, I ate it up with glee. But then it felt quite empty and hollow when I saw it for what it was. Using Civ6 as an example:
  • Sometimes I play as the Netherlands, so I beeline towards dam building, aqueducts and apprenticeship to build industrial zones for high production (can be as high as Germany).
  • Then I may beeline towards Flight, Radio, and Advanced Flight to build bombers. I don't have any plan to attack any Civ, it may just be for defence and moving units around.
  • All this time, I'm sacrificing progress on the lower part of the tech tree, but this is my choice.
That level of choice does not exist to the same level in Civ7. As you said, choices now exist within limited rigid frameworks. And it's this I'm struggling to get my head around more than anything else.
 
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Now that we are a few days after release (in premium access). As someone that bought and plays civ7 I would recommend anyone on the fence to wait.
The current clear issues the game has would appear much stronger to someone already skeptical about the features.
 
I'm in the same boat and comment from @Pfeffersack perfectly describes my gripes with current iteration. Three previous civ games I was playing from day one, so initially I expected the same to happen for this one and when I gradually learned that I might not like it, there was some FOMO growing in my head, that by not playing it from day one I will be missing out on something.

Luckily I'm currently being able fight this fear to some degree. What helped me is that civ6 was on a downtime for some time already for me and I'm already playing different games in that genre that I had very little time for in the past like AoW4 and Stellaris while I was waiting to get back to civ on 7 release. Civ being my major title always caused to not have much time for others, but downtime between civ games gives some more time for alternatives.

But more importantly - I realized that in the past I ignored other 4X games, because of "civ is my go to 4X game, no time for others" and those releases happened when I was in the middle of civX lifetime. So there are other games in that genre, that I actually never tried, they existed for a while, already matured. Just bought Old World with DLC's yesterday for half the price of cheapest civ7 option and in upcoming days I'm excited to check if I will like it. It gives me this "something new" vibes, even though it's new only for me. Civ7 can wait, FOMO is just in my head and I'm not loosing anything by giving it some time.
 
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