Help!!!

Mongol

Chieftain
Joined
Mar 11, 2005
Messages
45
i need your advice on how i can possibly save the situation...
so here it is - i am building a sistine chapel and 4 turns before its completion, germans built it :( now i can load an auto save from a few turns back, when i still have 8 turns to build it. how can i make it happen in 4 turns instead of 8?????? or how can i slow down germans?
now i can micromanage that city, get more shields and cut 1 turn down, but it is still not good enough :(
of course, i cant switch it to anything else, i am already building two other available wonders...
to make matters worse, i am completing Banking in 1 turn and the Music Theory, which I can do in 4 turns at 100% science expenses. i would be able to switch to Bach's cathedral, but the computer changes the production to Bank and sarcastically asks me if that is fine. if not the possibility of changing to Bach's cathedral, i would say 'ah, screw it' and went on...
so another question - how can i speed up research quickly?
and what's up with those scientists??? do they work?? i changed all the taxmen to scientists, and they didnt increase my science spending. why?
i am playing vanilla civ on warlord, and i am on republic right now.
i just need that Music Theory in 3, not 4 turns :(
and also, dodnt i get shields if i disband a unit in the city?
and to add to these question - everyone here is talking about reputation and rep hits... how can i see what my reputation is?
as for attitude, that's that word in parenthesis, like polite and gracious, when you talk at AI in diplomacy screen?
and if their town culture flips to you - what kind of hits do you get? reputation? attitude? both?
 
* Loading autosave is :nono: unless you do a stupid mistake. But hey it's your game.
* 4 turns a tech is minimum, you can never do it in just 3.
* Disbanding units won't work for wonders.
 
dose anyone else have the tech?If so buy it,
i changed all the taxmen to scientists, and they didnt increase my science spending. why?and what's up with those scientists??? do they work?? i changed all the taxmen to scientists, and they didnt increase my science spending. why?
scientists increase the science output of that city by one ,someone else will have to explain Science to you
as for attitude, that's that word in parenthesis, like polite and gracious, when you talk at AI in diplomacy screen?
Correct
and if their town culture flips to you - what kind of hits do you get? reputation? attitude? both?[
I dont think you get any hit at all.
HTML:
don’t i get shields if i disband a unit in the city?
yes exept when you're building a wonder
 
You shouldn't be able to build all the wonders. It is best to focus on one or two and then fall back on another if you don't get it. Can you change the wonder city to build the palace until you can build another wonder? Let the AI build a few of the wonders and then take their cities.

You can sabotage the production of a wonder, but I think that means you need espionage. The other thing you can do is press F7 to find out which cities are building the wonders, then investigate the cities to find when they will be completed. If they will finish it first, attack that city. Generally not a good strategy, but it would work. It would however be better to let them build the wonder and then attack the city.

The scientists add to your research funding although it takes a bunch of them to speed up the research pace by a turn. However, if you are just barely short of finishing a turn faster, a few might be able to do it. In other words, scientists probably can only help you research one turn faster at best (unless you have a huge empire late in the game).
 
thetrooper said:
* Loading autosave is :nono: unless you do a stupid mistake. But hey it's your game.
* 4 turns a tech is minimum, you can never do it in just 3.
well, if it is a big :nono: then there should be no 'unless''s, stupid mistake or not, wouldnt you agree? :)
as for 4 turns a tech - is that a fact? like a game rule?

Zelda's Man said:
The scientists add to your research funding although it takes a bunch of them to speed up the research pace by a turn.
well, i do try to speed up my research by 1 turn, but the thing with the scientists is that if i change 1 taxman to 1 scientist and then look at the domestic advisor screen, the amount of money spent on research didnt increase at all, while the amount of money that i get (after science spending) decreasesd by one( since i have 1 less taxman).
am i in the wrong era for scientists to work? or wrong government? but it doesnt say anything about that in civilopedia...

i am not trying to build all the wonders, but it is such a pity to waste all those shields :( and i cant build a palace since i am also building it already,
besides this particular city is a border one, on the shore, just like my current capital... kinda sucks to have to do anisotropic expansion :(
 
4 turn minimum is a fact. Do what you want about the autosave, as I said it's your game. :)

Stupid mistake, I meant something like giving away all your treasury in a deal - that kind of thing... ;)
 
tR1cKy said:
... or using a leader to rush a harbor because you clicked the wrong button :(

Hey! I was just thinking of that one!!

:D
 
Mongol said:
i am not trying to build all the wonders, but it is such a pity to waste all those shields :( and i cant build a palace since i am also building it already,
besides this particular city is a border one, on the shore, just like my current capital... kinda sucks to have to do anisotropic expansion :(


It sucks for the AI to get beaten, too - they have wasted all those shields, too.

I would try to go buy Music Theory in your original game, and if not, you can have a really expensive harbor! :lol:
 
You're screwed, live with it.

The risk of building a wonder is exactly what has just happened to you: someone beat you in the race and you end up wasting 400 or 500 shields.
There's nothing much to do. Minimum research time is 4 turns no matter how big is your science outcome. And you cannot gain shields by disbanding units when building a wonder, nor you can gain them by chopping forest. Unless you can use the Palace as a prebuild, but if it was possible you already did it, right?

Or go to war, gain a leader, and use it to rush the wonder. But in only 3 turns...

The best you can do is to switch to bank asap. You'll save some shields, at least.

EDIT: A dirty trick would be: sign a ROP with germany, send all your workers around the town which is building Sistine and irrigate everything...

And don't reload, unless you make some stupid mistake, as thetrooper said. What's the point in cheating with ourselves?
 
That is the risk you take with building a wonder.

Anyway, I'll try to help.

If I understand correctly. Once Germany builds the Sistine chapel you only have one turn to finish Music Theory. If that is true I don't see the problem if you're willing to switch to Bach's.
Just DON'T touch that city and when you finish your next turn, and you learn Music Theory. Click 'See big Picture' then select your domestic advisor. Scroll until you find the city still building Sistine chapel and (right click) on the chapel and select Bach's.

If that isn't the situation, then find the wonder city (you have three) with the least shields and move it to Palace. You move the Sistine city to what ever the first was building. Then when you get Music theory, switch back how you want them. ( use the Place as a temp spot for each switch)
 
in this game, 2 french towns joined me :)
and french were still polite to me after that!
i, on the other hand, held a grudge against aztecs when they put a town right next to a bunch of dyes to which i almost built a road already and was gonna put a colony there,
so when england declared war on aztecs, i joined them and pulled germany and france into it until aztecs were eliminated :)
 
island007 said:
If I understand correctly. Once Germany builds the Sistine chapel you only have one turn to finish Music Theory.
no, the problem is that i have 2 turns, and that is already researching at 4 turns/tech rate.

i guess, i AM screwed, so i'll try to find a way to lose as little shields as possible...

BTW, i still dont know why my scientists didnt increase the amount of money spent on research (as seen in domestic advisor screen). any ideas?
 
Switch the pre-build with the least amount of shields to an university, that should open up another pre-build for you to hold your shields. This way you waste the least amount of shields, and if your worst pre-build is less than 200 shields, you don't waste any shields at all.
 
Beakers from scientists do not show up as part of science spending, because that is spending by the cities, but it does count towards research.
 
does anybody ever use scientists?
or you would rather use taxmen and spend more % on science?
 
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